using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using static src.jRandomSkills; namespace src.player.skills { public class CarefulBullets : ISkill { private const Skills skillName = Skills.CarefulBullets; private static readonly ConcurrentDictionary targetPlayers = []; private static readonly ConcurrentDictionary lastShot = []; private static readonly ConcurrentDictionary hitPlayer = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) { targetPlayers.Clear(); lastShot.Clear(); hitPlayer.Clear(); } foreach (var player in Utilities.GetPlayers()) { DisableSkill(player); SkillUtils.CloseMenu(player); } } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null) return; DisableSkill(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || !player.PawnIsAlive) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; if (playerInfo.SkillUsed) { player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } targetPlayers.TryAdd(enemy.SteamID, 0); playerInfo.SkillUsed = true; player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("carefulbullets_player_info", enemy.PlayerName)); enemy.PrintToChat($" {ChatColors.Red}" + enemy.GetTranslation("carefulbullets_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null) return; playerInfo.SkillUsed = false; var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.CreateMenu(player, menuItems); } else player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void BulletImpact(EventBulletImpact @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; var playerPawn = player.PlayerPawn.Value; if (playerPawn == null || !playerPawn.IsValid) return; if (!targetPlayers.ContainsKey(player.SteamID) || !player.PawnIsAlive) return; ulong steamID = player.SteamID; Server.NextFrame(() => { if (player == null || !player.IsValid) return; if (playerPawn == null || !playerPawn.IsValid) return; bool ishitPlayer = hitPlayer.TryGetValue(steamID, out int tick) && tick + 10 >= Server.TickCount; if (!lastShot.ContainsKey(steamID)) { lastShot.TryAdd(steamID, ishitPlayer); Instance.AddTickTimer(1, () => { if (lastShot.TryRemove(steamID, out bool didHit) && !didHit) SkillUtils.TakeHealth(playerPawn, SkillsInfo.GetValue(skillName, "damageAfterMiss")); lastShot.TryRemove(steamID, out _); }); } else if (ishitPlayer) lastShot.TryUpdate(steamID, true, false); }); } public static void OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null) return; CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle); CCSPlayerPawn victimPawn = new(param.Handle); if (attackerPawn.DesignerName != "player" || victimPawn.DesignerName != "player") return; if (attackerPawn == null || attackerPawn.Controller?.Value == null || victimPawn == null || victimPawn.Controller?.Value == null) return; CCSPlayerController attacker = attackerPawn.Controller.Value.As(); if (!targetPlayers.ContainsKey(attacker.SteamID)) return; hitPlayer.AddOrUpdate(attacker.SteamID, Server.TickCount, (_, _) => Server.TickCount); } public static void DisableSkill(CCSPlayerController player) { targetPlayers.TryRemove(player.SteamID, out _); lastShot.TryRemove(player.SteamID, out _); hitPlayer.TryRemove(player.SteamID, out _); SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#db6c35", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int damageAfterMiss = 5) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission) { public int DamageAfterMiss { get; set; } = damageAfterMiss; } } }