using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class HolyHandGrenade : ISkill { private const Skills skillName = Skills.HolyHandGrenade; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void OnEntitySpawned(CEntityInstance @event) { var name = @event.DesignerName; if (!name.EndsWith("hegrenade_projectile")) return; Server.NextFrame(() => { if (@event == null || !@event.IsValid) return; var hegrenade = @event.As(); if (hegrenade == null || !hegrenade.IsValid) return; var playerPawn = hegrenade.Thrower.Value; if (playerPawn == null || !playerPawn.IsValid) return; var player = Utilities.GetPlayers().FirstOrDefault(p => p.PlayerPawn.Index == playerPawn.Index); var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill != skillName) return; hegrenade.Damage *= SkillsInfo.GetValue(skillName, "damageMultiplier"); hegrenade.DmgRadius *= SkillsInfo.GetValue(skillName, "damageRadiusMultiplier"); }); } public static void EnableSkill(CCSPlayerController player) { SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float damageMultiplier = 2f, float damageRadiusMultiplier = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission) { public float DamageMultiplier { get; set; } = damageMultiplier; public float DamageRadiusMultiplier { get; set; } = damageRadiusMultiplier; } } }