using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class RobinHood : ISkill { private const Skills skillName = Skills.RobinHood; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } private static int GetMaxMoney() => SkillUtils.CvarValue("mp_maxmoney", 16000); public static void PlayerHurt(EventPlayerHurt @event) { var victim = PlayerManager.GetPlayerEvent(@event.Userid); var attacker = PlayerManager.GetPlayerEvent(@event.Attacker); if (!Instance.IsPlayerValid(attacker) || victim == null || !victim.IsValid || attacker == victim) return; var attackerInfo = PlayerManager.GetPlayerByIndex(attacker!.Index); if (attackerInfo?.Skill != skillName) return; int damage = SkillUtils.CapToVictimHealth(victim, @event.DmgHealth); int moneyToSteal = damage * SkillsInfo.GetValue(skillName, "moneyMultiplier"); StealMoney(victim!, attacker!, moneyToSteal); } private static void StealMoney(CCSPlayerController victim, CCSPlayerController attacker, int money) { var victimMoneyServices = victim?.InGameMoneyServices; var attackerMoneyServices = attacker?.InGameMoneyServices; if (victimMoneyServices == null || attackerMoneyServices == null) return; int maxMoney = GetMaxMoney(); int headroom = Math.Max(maxMoney - attackerMoneyServices.Account, 0); int transfer = Math.Min(money, victimMoneyServices.Account); transfer = Math.Min(transfer, headroom); if (transfer <= 0) return; victimMoneyServices.Account -= transfer; Utilities.SetStateChanged(victim!, "CCSPlayerController", "m_pInGameMoneyServices"); attackerMoneyServices.Account += transfer; Utilities.SetStateChanged(attacker!, "CCSPlayerController", "m_pInGameMoneyServices"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public int MoneyMultiplier { get; set; } = moneyMultiplier; } } }