using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static CounterStrikeSharp.API.Core.Listeners; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class Replicator : ISkill { private const Skills skillName = Skills.Replicator; private static float timerCooldown = Config.GetValue(skillName, "cooldown"); private static readonly Dictionary SkillPlayerInfo = new Dictionary(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { if (!Instance.IsPlayerValid(player)) return; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) EnableSkill(player); } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { SkillPlayerInfo.Clear(); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); return HookResult.Continue; }); Instance.RegisterListener(() => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } }); VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, LastClick = DateTime.MinValue, }; } public static void DisableSkill(CCSPlayerController player) { if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds; cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName); if (skillData == null) return; string infoLine = $"{Localization.GetTranslation("your_skill")}:
"; string skillLine = $"{skillData.Name}
"; string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : ""; var hudContent = infoLine + skillLine + remainingLine; player.PrintToCenterHtml(hudContent); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; CreateReplica(player); } else skillInfo.LastClick = DateTime.Now; } } private static void CreateReplica(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; var replica = Utilities.CreateEntityByName("prop_dynamic"); if (replica == null) return; float distance = 40; Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * distance; if (((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_DUCKING)) pos.Z -= 19; replica.Flags = playerPawn.Flags; replica.Flags |= (uint)Flags_t.FL_DUCKING; replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2)); replica.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName); replica.Entity.Name = replica.Globalname = $"Replica_{Server.TickCount}_{(player.Team == CsTeam.CounterTerrorist ? "CT" : "TT")}"; replica.Teleport(pos, playerPawn.AbsRotation, null); replica.DispatchSpawn(); replica.AcceptInput("EnableCollision"); } private static HookResult OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null) return HookResult.Continue; CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle); if (string.IsNullOrEmpty(param.Entity.Name)) return HookResult.Continue; if (!param.Entity.Name.StartsWith("Replica_")) return HookResult.Continue; var replica = param.As(); if (replica == null || !replica.IsValid) return HookResult.Continue; replica.EmitSound("GlassBottle.BulletImpact", volume: 1f); var attackerTeam = attackerPawn.TeamNum; var replicaTeam = replica.Globalname.EndsWith("CT") ? 3 : 2; SkillUtils.TakeHealth(attackerPawn, attackerTeam != replicaTeam ? 15 : 5); replica.Remove(); return HookResult.Continue; } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } public DateTime LastClick { get; set; } } public class SkillConfig : Config.DefaultSkillInfo { public float Cooldown { get; set; } public SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3000b", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 15f) : base(skill, active, color, onlyTeam, needsTeammates) { Cooldown = cooldown; } } } }