using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using System.Drawing; using static src.jRandomSkills; namespace src.player.skills { public class GodMode : ISkill { private const Skills skillName = Skills.GodMode; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly object setLock = new(); public static bool HaveHodMode(uint playerIndex) => SkillPlayerInfo.TryGetValue(playerIndex, out var skillInfo) && skillInfo.CanUse == false; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) SkillPlayerInfo.Clear(); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo { SteamID = player.Index, CanUse = true, HaveGodMode = false, Cooldown = DateTime.MinValue, }); if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo)) skillInfo.HaveGodMode = true; } public static void OnTick() { if (!SkillUtils.IsHudFrame()) return; foreach (var player in PlayerManager.GetTickPlayers()) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo)) UpdateHUD(player, skillInfo); } } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.TryRemove(player.Index, out var skillInfo); SkillUtils.ResetPrintHTML(player); var playerPawn = player.PlayerPawn.Value; if (playerPawn != null && playerPawn.IsValid) { playerPawn.TakesDamage = true; RestoreRender(playerPawn, skillInfo?.OriginalRender); } } private static void SetGodModeRender(CCSPlayerPawn pawn, PlayerSkillInfo skillInfo) { if (pawn == null || !pawn.IsValid) return; var current = pawn.Render; skillInfo.OriginalRender ??= current; pawn.Render = Color.FromArgb(current.A, 255, 255, 0); Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender"); } private static void RestoreRender(CCSPlayerPawn? pawn, Color? originalRender) { if (pawn == null || !pawn.IsValid || originalRender == null) return; pawn.Render = originalRender.Value; Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender"); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; if (cooldown == 0) playerInfo.PrintHTML = null; else playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; uint playerIndex = player.Index; if (SkillPlayerInfo.TryGetValue(playerIndex, out var skillInfo)) { if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; skillInfo.HaveGodMode = true; PlayerManager.GetPlayerFromEvent(player)?.PrintToChat($" {ChatColors.Green} {player.GetTranslation("godmode_on")}"); player.PlayerPawn.Value.TakesDamage = false; SetGodModeRender(player.PlayerPawn.Value, skillInfo); Instance.AddTimer(SkillsInfo.GetValue(skillName, "duration"), () => { Color? originalRender = null; if (SkillPlayerInfo.TryGetValue(playerIndex, out var skillInfo)) { skillInfo.HaveGodMode = false; originalRender = skillInfo.OriginalRender; skillInfo.OriginalRender = null; } var player = Utilities.GetPlayerFromIndex((int)playerIndex); if (player != null && player.IsValid) { if (player.PlayerPawn == null || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) return; player.PlayerPawn.Value.TakesDamage = true; RestoreRender(player.PlayerPawn.Value, originalRender); PlayerManager.GetPlayerFromEvent(player)?.PrintToChat($" {ChatColors.Red} {player.GetTranslation("godmode_off")}"); if (player.PlayerPawn.Value.Health <= 0) player.CommitSuicide(false, true); } }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE); } } } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public bool HaveGodMode { get; set; } public DateTime Cooldown { get; set; } public Color? OriginalRender { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0d83a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 30f, float duration = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Cooldown { get; set; } = cooldown; public float Duration { get; set; } = duration; } } }