using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class Deactivator : ISkill { private const Skills skillName = Skills.Deactivator; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { foreach (var player in Utilities.GetPlayers()) SkillUtils.CloseMenu(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = []; foreach (var enemy in enemies) { var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index); if (enemyInfo == null) continue; var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill); if (skillData == null) continue; menuItems.Add(($"\u202A{enemy.PlayerName}\u202C : {player.GetSkillName(skillData.Skill)}", enemy.Index.ToString())); } SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (!player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } DeacitvateSkill(player, enemy); } public static void EnableSkill(CCSPlayerController player) { var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = []; foreach (var enemy in enemies) { var enemyInfo = PlayerManager.GetPlayerByIndex(enemy?.Index); if (enemyInfo == null) continue; var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill); if (skillData == null) continue; menuItems.Add(($"\u202A{enemy!.PlayerName}\u202C : {playerEvent.GetSkillName(skillData.Skill)}", enemy.Index.ToString())); } SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SpecialSkill = Skills.None; SkillUtils.CloseMenu(player); } private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); var enemyInfo = PlayerManager.GetPlayerByIndex(enemy.Index); var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo != null) { playerInfo.Skill = Skills.None; playerInfo.SpecialSkill = skillName; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("deactivator_player_info", enemy.PlayerName)); } if (enemyInfo != null) { Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", [enemy]); enemyInfo.SpecialSkill = enemyInfo.Skill; enemyInfo.Skill = Skills.None; var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) return; enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("deactivator_enemy_info")); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#919191", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }