using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class PrimaryBan : ISkill { private const Skills skillName = Skills.PrimaryBan; private static readonly ConcurrentDictionary bannedPlayers = []; private static readonly ConcurrentDictionary playersToTarget = []; private static readonly object setLock = new(); private static HashSet disabledWeapons => WeaponPool.Rifles; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void PlayerDisconnect(uint playerIndex) { lock (setLock) { bannedPlayers.TryRemove(playerIndex, out _); playersToTarget.TryRemove(playerIndex, out _); foreach (var kvp in playersToTarget) if (kvp.Value == playerIndex) playersToTarget.TryRemove(kvp.Key, out _); } } public static void NewRound() { lock (setLock) { bannedPlayers.Clear(); playersToTarget.Clear(); foreach (var player in PlayerManager.GetTickPlayers()) SkillUtils.CloseMenu(player); } } public static void WeaponEquip(EventItemEquip @event) { var player = @event.Userid; var playerEvent = PlayerManager.GetPlayerEvent(@event.Userid); var weapon = @event.Item; if (player == null || !player.IsValid || playerEvent == null || !playerEvent.IsValid) return; if (!bannedPlayers.ContainsKey(playerEvent.Index) || !disabledWeapons.Contains("weapon_" + weapon)) return; SetWeaponAttack(player, true); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in PlayerManager.GetTickPlayers()) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; if (!SkillUtils.HasMenu(player)) continue; var enemies = SkillUtils.GetSelectableEnemies(player, true); ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } bannedPlayers.TryAdd(enemy.Index, 0); playersToTarget[player.Index] = enemy.Index; SetWeaponAttack(enemy, true); playerInfo.SkillUsed = true; var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) return; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("primaryban_player_info", enemy.PlayerName)); enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("primaryban_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = SkillUtils.GetSelectableEnemies(player, true); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { if (playersToTarget.TryRemove(player.Index, out uint targetIndex)) { bannedPlayers.TryRemove(targetIndex, out _); var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex)); if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime()) { target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("primaryban_disable_info")); SetWeaponAttack(target, false); } } SkillUtils.CloseMenu(player); } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; bannedPlayers.TryRemove(player.Index, out _); SetWeaponAttack(player, false); SkillUtils.CloseMenu(player); } private static void SetWeaponAttack(CCSPlayerController? player, bool disableWeapon) { player = PlayerManager.GetPlayerEvent(player); if (player == null || !player.IsValid) return; var pawn = player?.PlayerPawn?.Value; if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return; foreach (var weapon in pawn.WeaponServices.MyWeapons) if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && !string.IsNullOrEmpty(weapon.Value.DesignerName)) { string weaponName = weapon.Value.DesignerName; if (disabledWeapons.Contains(weaponName)) { weapon.Value.NextPrimaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount; weapon.Value.NextSecondaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount; Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick"); Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick"); } } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffc061", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { } } }