using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class Glitch : ISkill { private const Skills skillName = Skills.Glitch; private static readonly ConcurrentDictionary glitchedPlayers = []; private static readonly ConcurrentDictionary playersToTarget = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) { foreach (var player in Utilities.GetPlayers()) { DisableSkill(player); SkillUtils.CloseMenu(player); } glitchedPlayers.Clear(); playersToTarget.Clear(); } } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } glitchedPlayers.TryAdd(enemy.Index, 0); playersToTarget[player.Index] = enemy.Index; var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) return; enemyEvent.ReplicateConVar("sv_disable_radar", "1"); playerInfo.SkillUsed = true; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("glitch_player_info", enemy.PlayerName)); enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("glitch_enemy_info")); } public static void BotTakeover(EventBotTakeover @event) { var bot = PlayerManager.GetPlayerEvent(@event.Botid); if (bot == null || !bot.IsValid) return; var player = @event.Userid; if (player == null || !player.IsValid) return; if (!glitchedPlayers.ContainsKey(bot.Index)) return; player.ReplicateConVar("sv_disable_radar", "1"); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { if (playersToTarget.TryRemove(player.Index, out uint targetIndex)) { var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex)); if (target != null && target.IsValid) { target.ReplicateConVar("sv_disable_radar", "0"); if (target.PawnIsAlive && !SkillUtils.IsFreezeTime()) target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("glitch_disable_info")); } glitchedPlayers.TryRemove(targetIndex, out _); } SkillUtils.CloseMenu(player); } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; player.ReplicateConVar("sv_disable_radar", "0"); glitchedPlayers.TryRemove(player.Index, out _); SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }