using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class Grenadier : ISkill { private const Skills skillName = Skills.Grenadier; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void EnableSkill(CCSPlayerController player) { if (!Instance.IsPlayerValid(player)) return; SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade); } public static void GrenadeThrown(EventGrenadeThrown @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); var weapon = @event.Weapon; if (weapon != "hegrenade" || !Instance.IsPlayerValid(player)) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill == skillName) player!.GiveNamedItem($"weapon_{weapon}"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#4a6e21", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }