using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using static src.jRandomSkills; namespace src.player.skills { public class WildThrow : ISkill { private const Skills skillName = Skills.WildThrow; private readonly static ConcurrentDictionary infectedPlayers = []; private static readonly ConcurrentDictionary playersToTarget = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) { foreach (var player in Utilities.GetPlayers()) DisableSkill(player); infectedPlayers.Clear(); playersToTarget.Clear(); } } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { if (playersToTarget.TryRemove(player.Index, out uint targetIndex)) { infectedPlayers.TryRemove(targetIndex, out _); var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex)); if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime()) target.PrintToChat($" {ChatColors.Green}{target.GetTranslation("wildthrow_disable_info")}"); } SkillUtils.CloseMenu(player); } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; infectedPlayers.TryRemove(player.Index, out _); SkillUtils.CloseMenu(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p => p != null && p.IsValid) .Select(p => PlayerManager.GetPlayerEvent(p)) .Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None ).ToArray(); ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } infectedPlayers.TryAdd(enemy.Index, 0); playersToTarget[player.Index] = enemy.Index; playerInfo.SkillUsed = true; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("wildthrow_player_info", enemy.PlayerName)); var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) return; enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("wildthrow_enemy_info")); } public static void OnEntitySpawned(CEntityInstance @event) { var name = @event.DesignerName; if (!name.EndsWith("_projectile")) return; var grenade = @event.As(); if (grenade == null || !grenade.IsValid) return; if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return; var pawn = grenade.OwnerEntity.Value.As(); if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return; var player = pawn.Controller.Value.As(); player = PlayerManager.GetPlayerEvent(player); if (player == null || !player.IsValid) return; if (!infectedPlayers.ContainsKey(player.Index)) return; Server.NextFrame(() => { if (grenade == null || !grenade.IsValid) return; float forceMultiplier = (float)(Instance.Random.NextDouble() * .6 + .7); float min = 150; float max = 450; float devX = GetRandom(min, max); float devY = GetRandom(min, max); float devZ = GetRandom(min, max); Vector randomDev = new(devX, devY, devZ); Vector newVelocity = new( (grenade.Velocity.X + randomDev.X) * forceMultiplier, (grenade.Velocity.Y + randomDev.Y) * forceMultiplier, (grenade.Velocity.Z + randomDev.Z) * forceMultiplier ); grenade.Teleport(null, null, newVelocity); }); } private static float GetRandom(float min, float max) { float val = (float)(Instance.Random.NextDouble() * (max - min) + min); return Instance.Random.Next(0, 2) == 0 ? val : -val; } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#384728", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }