using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using static src.jRandomSkills; namespace src.player.skills { public class Baseball : ISkill { private const Skills skillName = Skills.Baseball; private static readonly ConcurrentDictionary decoys = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void PlayerHurt(EventPlayerHurt @event) { var victim = PlayerManager.GetPlayerEvent(@event.Userid); var attacker = PlayerManager.GetPlayerEvent(@event.Attacker); var weapon = @event.Weapon; if (weapon != "decoy") return; if (!Instance.IsPlayerValid(victim) || !Instance.IsPlayerValid(attacker)) return; var attackerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(attacker)!.Index); if (attackerInfo?.Skill != skillName) return; SkillUtils.TakeHealth(victim!.PlayerPawn.Value, SkillsInfo.GetValue(skillName, "damageDeal")); } public static void OnEntitySpawned(CEntityInstance entity) { var name = entity.DesignerName; if (name != "decoy_projectile") return; var decoy = entity.As(); if (decoy == null || !decoy.IsValid || decoy.OwnerEntity == null || decoy.OwnerEntity.Value == null || !decoy.OwnerEntity.Value.IsValid) return; var pawn = decoy.OwnerEntity.Value.As(); if (pawn == null || !pawn.IsValid || pawn.Controller == null || pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return; var player = pawn.Controller.Value.As(); if (player == null || !player.IsValid) return; var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)!.Index); if (playerInfo?.Skill != skillName) return; decoys.TryAdd(decoy.Index, 0); decoy.Collision.CollisionAttribute.InteractsWith = pawn.Collision.CollisionAttribute.InteractsWith; decoy.Collision.CollisionGroup = pawn.Collision.CollisionGroup; } public static void DecoyStarted(EventDecoyStarted @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; uint key = (uint)@event.Entityid; if (decoys.ContainsKey(key)) { var decoy = Utilities.GetEntityFromIndex(@event.Entityid); if (decoy != null && decoy.IsValid) decoy.AddEntityIOEvent("Kill", decoy, delay: 0.1f); decoys.TryRemove(key, out _); } } public static void OnTick() { if (Server.TickCount % 8 != 0) return; var keys = decoys.Keys.ToArray(); foreach (var decoyIndex in keys) { var decoy = Utilities.GetEntityFromIndex((int)decoyIndex); if (decoy == null || !decoy.IsValid) { decoys.TryRemove(decoyIndex, out _); continue; } decoy.Bounces = 0; var vel = decoy.AbsVelocity; float speed = vel.Length(); float targetSpeed = Math.Min(speed * SkillsInfo.GetValue(skillName, "speedMultipier"), SkillsInfo.GetValue(skillName, "maxSpeed")); if (speed > .01f) { var dir = vel / speed; var newVelocity = dir * targetSpeed; decoy.AbsVelocity.X = newVelocity.X; decoy.AbsVelocity.Y = newVelocity.Y; decoy.AbsVelocity.Z = newVelocity.Z; } } } public static void EnableSkill(CCSPlayerController player) { SkillUtils.TryGiveWeapon(player, CsItem.DecoyGrenade); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, float speedMultipier = 2f, float maxSpeed = 900f, int damageDeal = 9999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { public float SpeedMultipier { get; set; } = speedMultipier; public float MaxSpeed { get; set; } = maxSpeed; public float DamageDeal { get; set; } = damageDeal; } } }