using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class LifeSwap : ISkill { private const Skills skillName = Skills.LifeSwap; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { foreach (var player in Utilities.GetPlayers()) SkillUtils.CloseMenu(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => ($"{e.PlayerName} : {e?.PlayerPawn?.Value?.Health ?? 0} HP", e.Index.ToString()))); SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; if (playerInfo.SkillUsed) { player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } SwapHealth(player, enemy); playerInfo.SkillUsed = true; player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("lifeswap_player_info", enemy.PlayerName)); enemy.PrintToChat($" {ChatColors.Red}" + enemy.GetTranslation("lifeswap_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => ($"{e.PlayerName} : {e.PawnHealth} HP", e.Index.ToString()))); SkillUtils.CreateMenu(player, menuItems); } else player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } private static void SwapHealth(CCSPlayerController player, CCSPlayerController enemy) { var playerPawn = player.PlayerPawn.Value; var enemyPawn = enemy.PlayerPawn.Value; if (playerPawn == null || !playerPawn.IsValid || enemyPawn == null || !enemyPawn.IsValid) return; if (playerPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || enemyPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; (enemyPawn.Health, playerPawn.Health) = (playerPawn.Health, enemyPawn.Health); Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth"); Utilities.SetStateChanged(enemyPawn, "CBaseEntity", "m_iHealth"); } public static void DisableSkill(CCSPlayerController player) { SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3651a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }