using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class RichBoy : ISkill { private const Skills skillName = Skills.RichBoy; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; int moneyBonus = Instance.Random.Next(SkillsInfo.GetValue(skillName, "minMoney"), SkillsInfo.GetValue(skillName, "maxMoney")); var moneyServices = player.InGameMoneyServices; if (moneyServices == null) return; moneyBonus = Math.Min(moneyBonus, 16000 - moneyServices.Account); playerInfo.SkillChance = moneyBonus; AddMoney(player, moneyBonus); } public static void DisableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; var moneyServices = player.InGameMoneyServices; if (moneyServices == null) return; int money = Math.Abs((int)playerInfo.SkillChance! - moneyServices.CashSpentThisRound); AddMoney(player, -money, 3000); } private static void AddMoney(CCSPlayerController player, int money, int minimum = 0) { if (player == null || !player.IsValid) return; var moneyServices = player.InGameMoneyServices; if (moneyServices == null) return; moneyServices.Account = Math.Clamp(moneyServices.Account + money, minimum, 16000); Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInGameMoneyServices"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#D4AF37", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common, int minMoney = 5000, int maxMoney = 15000) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { public int MinMoney { get; set; } = minMoney; public int MaxMoney { get; set; } = maxMoney; } } }