using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using System.Runtime.InteropServices; using System.Collections.Concurrent; using src.utils; using CounterStrikeSharp.API; namespace src.player.skills { public class Aimbot : ISkill { private const Skills skillName = Skills.Aimbot; private static readonly ConcurrentDictionary hitGroups = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || !param.IsValid || param2 == null || param2.Handle == nint.Zero) return; if (param2.Attacker == null || !param2.Attacker.IsValid || param2.Attacker.Value == null) return; var attackerEnt = param2.Attacker.Value; if (attackerEnt == null || !attackerEnt.IsValid) return; var attackerPawn = attackerEnt.As(); if (attackerPawn == null || !attackerPawn.IsValid) return; var attackerController = attackerPawn.Controller.Value; if (attackerController == null || !attackerController.IsValid) return; var attacker = PlayerManager.GetPlayerEvent(attackerController.As())!; var playerInfo = PlayerManager.GetPlayerByIndex(attacker.Index); if (playerInfo == null) return; int offset = GameData.GetOffset("CTakeDamageInfo_HitGroup"); if (offset <= 0) return; nint hitGroupPointer = Marshal.ReadIntPtr(param2.Handle, offset); if (hitGroupPointer == nint.Zero) return; nint hitGroupOffset = Marshal.ReadIntPtr(hitGroupPointer, 16); if (hitGroupOffset == nint.Zero) return; if (playerInfo.Skill == skillName) { hitGroups.TryAdd(hitGroupOffset, Marshal.ReadInt32(hitGroupOffset, 56)); Marshal.WriteInt32(hitGroupOffset, 56, (int)HitGroup_t.HITGROUP_HEAD); } else if (hitGroups.TryGetValue(hitGroupOffset, out var hitGroup)) Marshal.WriteInt32(hitGroupOffset, 56, hitGroup); } public static void DisableSkill(CCSPlayerController _) { foreach (var hit in hitGroups) { if (hit.Key != nint.Zero) Marshal.WriteInt32(hit.Key, 56, hit.Value); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }