using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class MoneySwap : ISkill { private const Skills skillName = Skills.MoneySwap; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { foreach (var player in Utilities.GetPlayers()) SkillUtils.CloseMenu(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => ($"\u202A{e.PlayerName}\u202C : {(e.InGameMoneyServices == null ? 0 : e.InGameMoneyServices.Account + e.InGameMoneyServices.CashSpentThisRound)}$", e.Index.ToString()))]; SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } SwapMoney(player, enemy); playerInfo.SkillUsed = true; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("moneyswap_player_info", enemy.PlayerName)); var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent != null && enemyEvent.IsValid) enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("moneyswap_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var enemies = Utilities.GetPlayers().Where(p =>p != null &&p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p =>p != null &&p.IsValid &&p.Team != player.Team &&p.PlayerPawn?.Value != null &&p.PlayerPawn.Value.IsValid &&p.PlayerPawn.Value.Health > 0 &&!p.IsHLTV &&p.Team != CsTeam.Spectator&& p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => ($"\u202A{e.PlayerName}\u202C : {(e.InGameMoneyServices == null ? 0 : e.InGameMoneyServices.Account + e.InGameMoneyServices.CashSpentThisRound)}$", e.Index.ToString()))]; SkillUtils.CreateMenu(player, menuItems); } else player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } private static void SwapMoney(CCSPlayerController player, CCSPlayerController enemy) { if (player == null || !player.IsValid || enemy == null || !enemy.IsValid) return; var playerMoneyServices = player.InGameMoneyServices; var enemyMoneyServices = enemy.InGameMoneyServices; if (playerMoneyServices == null || enemyMoneyServices == null) return; int playerMoney = playerMoneyServices.Account; playerMoneyServices.Account = enemyMoneyServices.Account + enemyMoneyServices.CashSpentThisRound; Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInGameMoneyServices"); enemyMoneyServices.Account = playerMoney; Utilities.SetStateChanged(enemy, "CCSPlayerController", "m_pInGameMoneyServices"); } public static void DisableSkill(CCSPlayerController player) { SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#52f54c", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = Rarity.Common) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, maxPerServer, rarity) { } } }