using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class RadarHack : ISkill { private const Skills skillName = Skills.RadarHack; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void OnTick() { foreach (var player in Utilities.GetPlayers()) { var playerEvent = PlayerManager.GetPlayerEvent(player); if (!Instance.IsPlayerValid(playerEvent)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(playerEvent!.Index); if (playerInfo?.Skill == skillName) SetEnemiesVisibleOnRadar(player); } } private static void SetEnemiesVisibleOnRadar(CCSPlayerController player) { if (player == null || !player.IsValid || player.PlayerPawn?.Value == null) return; int playerIndex = (int)player.Index - 1; foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team)) { var enemyEvent = PlayerManager.GetPlayerEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) continue; var enemyPawn = enemyEvent.PlayerPawn.Value; if (enemyPawn == null) continue; enemyPawn.EntitySpottedState.SpottedByMask[0] |= (1u << (int)(playerIndex % 32)); } var bombEntities = Utilities.FindAllEntitiesByDesignerName("weapon_c4").ToList(); if (bombEntities.Count != 0) { var bomb = bombEntities.FirstOrDefault(); if (bomb != null && bomb.IsValid) bomb.EntitySpottedState.SpottedByMask[0] |= (1u << (int)(playerIndex % 32)); } } public class SkillConfig : SkillsInfo.DefaultSkillInfo { public SkillConfig(Skills skill = skillName, bool active = true, string color = "#2effcb", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int maxPerServer = -1, Rarity rarity = utils.Rarity.Common) : base(skill, active, color, onlyTeam, needsTeammates) { } } } }