using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class Cutter : ISkill { private const Skills skillName = Skills.Cutter; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void PlayerHurt(EventPlayerHurt @event) { var damage = @event.DmgHealth; var attacker = @event.Attacker; var victim = @event.Userid; var weapon = @event.Weapon; if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID); if (playerInfo?.Skill != skillName) return; if (weapon == "knife") SkillUtils.TakeHealth(victim!.PlayerPawn.Value, 9999); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#88a31a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { } } }