using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class RobinHood : ISkill { private const Skills skillName = Skills.RobinHood; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void PlayerHurt(EventPlayerHurt @event) { var victim = @event.Userid; var attacker = @event.Attacker; var damage = @event.DmgHealth; if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return; var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID); if (attackerInfo?.Skill != skillName) return; int moneyToSteal = damage * SkillsInfo.GetValue(skillName, "moneyMultiplier"); StealMoney(victim!, attacker!, moneyToSteal); } private static void StealMoney(CCSPlayerController victim, CCSPlayerController attacker, int money) { var victimMoneyServices = victim?.InGameMoneyServices; var attackerMoneyServices = attacker?.InGameMoneyServices; if (victimMoneyServices == null || attackerMoneyServices == null) return; var moneyToAdd = victimMoneyServices.Account < money ? victimMoneyServices.Account : money; victimMoneyServices.Account = Math.Max(victimMoneyServices.Account - money, 0); Utilities.SetStateChanged(victim!, "CCSPlayerController", "m_pInGameMoneyServices"); attackerMoneyServices.Account = Math.Min(attackerMoneyServices.Account + moneyToAdd, 16000); Utilities.SetStateChanged(attacker!, "CCSPlayerController", "m_pInGameMoneyServices"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#119125", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, int moneyMultiplier = 35) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public int MoneyMultiplier { get; set; } = moneyMultiplier; } } }