using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; namespace src.player.skills { public class Zeus : ISkill { private const Skills skillName = Skills.Zeus; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void EnableSkill(CCSPlayerController player) { SkillUtils.TryGiveWeapon(player, CsItem.Zeus); } public static void WeaponFire(EventWeaponFire @event) { var player = @event.Userid; if (!Instance.IsPlayerValid(player)) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill == skillName) { var pawn = player!.PlayerPawn!.Value!; if (pawn.WeaponServices == null || pawn.WeaponServices.ActiveWeapon == null || !pawn.WeaponServices.ActiveWeapon.IsValid) return; if (pawn.WeaponServices.ActiveWeapon.Value == null || !pawn.WeaponServices.ActiveWeapon.Value.IsValid) return; var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value; if (activeWeapon.DesignerName != "weapon_taser") return; var taser = activeWeapon.As(); Instance.AddTimer(.1f, () => { if (taser.IsValid) { taser.LastAttackTick = 0; taser.FireTime = 0; } }); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#fbff00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { } } }