using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class Darkness : ISkill { private const Skills skillName = Skills.Darkness; private static readonly ConcurrentDictionary> defaultPostProcessings = []; private static readonly ConcurrentBag newPostProcessing = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) { foreach (var player in defaultPostProcessings.Keys) DisableSkill(player); foreach (var postProcessing in newPostProcessing) if (postProcessing != null && postProcessing.IsValid) postProcessing.AcceptInput("Kill"); newPostProcessing.Clear(); foreach (var player in Utilities.GetPlayers()) SkillUtils.CloseMenu(player); } } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null) return; DisableSkill(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || !player.PawnIsAlive) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; if (playerInfo.SkillUsed) { player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } SetUpPostProcessing(enemy); playerInfo.SkillUsed = true; player.PrintToChat($" {ChatColors.Green}" + player.GetTranslation("darkness_player_info", enemy.PlayerName)); enemy.PrintToChat($" {ChatColors.Red}" + player.GetTranslation("darkness_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null) return; playerInfo.SkillUsed = false; var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.CreateMenu(player, menuItems); } else player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { lock (setLock) { SetUpPostProcessing(player, true); SkillUtils.CloseMenu(player); } } private static void SetUpPostProcessing(CCSPlayerController player, bool dontCreateNew = false) { if (player == null || !player.IsValid) return; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return; lock (setLock) { if (!defaultPostProcessings.ContainsKey(player)) defaultPostProcessings.TryAdd(player, []); int i = 0; foreach (var postProcessingVolume in pawn.CameraServices.PostProcessingVolumes) { if (postProcessingVolume == null || postProcessingVolume.Value == null) return; if (dontCreateNew) { if (defaultPostProcessings.TryGetValue(player, out var defaultList) && i < defaultList.Count) postProcessingVolume.Raw = defaultList[i].EntityHandle.Raw; } else { if (defaultPostProcessings.TryGetValue(player, out var defaultList)) defaultList.Add(postProcessingVolume.Value); var postProcessing = Utilities.CreateEntityByName("post_processing_volume"); if (postProcessing == null) return; var brightness = SkillsInfo.GetValue(skillName, "brightness"); postProcessing.ExposureControl = true; postProcessing.MaxExposure = brightness; postProcessing.MinExposure = brightness; newPostProcessing.Add(postProcessing); postProcessingVolume.Raw = postProcessing.EntityHandle.Raw; } i++; } Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); if (dontCreateNew) defaultPostProcessings.TryRemove(player, out _); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float brightness = .01f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public float Brightness { get; set; } = brightness; } } }