{ "none": "None", "none_desc": "You have no skill", "aimbot": "Aimbot", "aimbot_desc": "Every bullet you hit counts as a headshot", "anomaly": "Anomaly", "anomaly_desc": "You rewind a few seconds back in time", "antyflash": "Anti-Flash", "antyflash_desc": "You are immune to flashbangs, and your flashbangs last 7 seconds", "antyhead": "Iron Head", "antyhead_desc": "You take no damage from headshots", "areareaper": "Zone Reaper", "areareaper_desc": "You can choose a bomb site to deactivate", "areareaper_incorrect_site": "No such bomb site found.", "areareaper_no_site": "No bomb sites found.", "areareaper_select_info": "Select site to deactivate:", "areareaper_site_disabled": "Bomb site {0} has been deactivated - no bombs can be planted there!", "areareaper_used_info": "Your skill has already been used.", "armored": "Armored", "armored_desc": "You have a random damage taken multiplier", "armored_desc2": "Your damage taken multiplier is: {0}x", "assassin": "Assassin", "assassin_desc": "You deal increased damage to enemies from behind", "astronaut": "Astronaut", "astronaut_desc": "You receive a random gravity value at the start of the round", "astronaut_desc2": "Your random gravity is: {0}x", "moneyswap": "Taxman", "moneyswap_desc": "Choose a player to swap money with", "moneyswap_enemy_info": "The tax office got you.", "moneyswap_player_info": "You swapped money with player '{0}'.", "moneyswap_select_info": "Swap money with player:", "baseball": "Baseball Player", "baseball_desc": "Your decoy bounces off walls and instantly kills an enemy on impact", "behind": "Enemy Spin", "behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them", "behind_desc2": "Your chance to turn an enemy on hit is: {0}%", "blademaster": "Blademaster", "blademaster_desc": "While holding a knife, you have a high chance to deflect a shot", "bunnyhop": "Bunny", "bunnyhop_desc": "You get auto \"BunnyHop\"", "c4camouflage": "C4 Camouflage", "c4camouflage_desc": "You are invisible while holding the bomb", "catapult": "Catapult", "catapult_desc": "You have a random chance to launch an enemy upwards", "catapult_desc2": "Your chance to launch an enemy on hit is: {0}%", "chicken": "Chicken", "chicken_desc": "You get a chicken model + 10% faster movement - 50 HP", "chillout": "Chillout", "chillout_desc": "Planting the bomb takes significantly longer", "cutter": "Cutter", "cutter_desc": "Instant kill with a knife", "darkness": "Darkness", "darkness_desc": "Applies a darkness effect to a chosen enemy", "darkness_enemy_info": "Let the lights go out.", "darkness_player_info": "Darkness has overtaken player '{0}'.", "darkness_select_info": "Select player for darkness:", "deactivator": "Deactivator", "deactivator_desc": "Choose a player whose skill you want to disable", "deactivator_enemy_info": "Your skill has been disabled.", "deactivator_player_info": "Player '{0}'s skill has been disabled.", "deactivator_select_info": "Disable a player's skill:", "deaf": "Deaf", "deaf_desc": "Choose a player to mute all sounds for", "deaf_enemy_info": "Your headphones have left the game.", "deaf_player_info": "Sound has been disabled for player '{0}'.", "deaf_select_info": "Mute all sounds for player:", "disarmament": "Disarmament", "disarmament_desc": "You have a random chance to make an enemy drop their weapon on hit", "disarmament_desc2": "Your chance to disarm an enemy is: {0}%", "distancer": "Rangefinder", "distancer_desc": "You can see the distance to the nearest enemy", "dash": "Dash", "dash_desc": "Perform a second jump to dash", "dracula": "Dracula", "dracula_desc": "Hitting an enemy restores health equal to a percentage of the damage dealt", "duplicator": "Duplicator", "duplicator_desc": "Choose a player to copy their skill", "duplicator_player_info": "Player '{0}'s skill has been copied.", "duplicator_select_info": "Copy a player's skill:", "dwarf": "Dwarf", "dwarf_desc": "Random character size at the start of the round", "dwarf_desc2": "Your size multiplier is: {0}x", "enemyspawn": "Enemy Spawn", "enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn", "explosiveshot": "Explosive Shot", "explosiveshot_desc": "Random chance to fire an explosive bullet while shooting", "explosiveshot_desc2": "Your chance to fire an explosive bullet: {0}%", "falconeye": "Falcon Eye", "falconeye_desc": "Click [css_useSkill] to activate a bird's-eye view camera", "fastreload": "Fastreload", "fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding", "flash": "Flash", "flash_desc": "Random player speed at the beginning of the round", "flash_desc2": "Your speed multiplier is: {0}x", "fortnite": "Fortnite", "fortnite_desc": "Click [css_useSkill] to create a destructible barricade", "fragilebomb": "Fragile Bomb", "fragilebomb_desc": "Shooting the bomb damages it", "fragilebomb_bomb_health": "Bomb health", "friendlyfire": "Friendly Fire", "friendlyfire_desc": "Shooting teammates heals them", "frozendecoy": "Freezing Decoy", "frozendecoy_desc": "Your decoy freezes all nearby players", "gambler": "Gambler", "gambler_desc": "Select a skill from the list provided.", "gambler_select_info": "Select your skill:", "gambler_more": "#00FF00|Refresh for ${0}", "ghost": "Ghost", "ghost_desc": "You are completely invisible", "glaz": "Glaz", "glaz_desc": "You can see through smoke grenades", "glitch": "Glitch", "glitch_desc": "Disables the radar for a chosen enemy", "glitch_enemy_info": "Your radar has been disabled.", "glitch_player_info": "Player '{0}'s radar has been disabled.", "glitch_select_info": "Turn off player's radar:", "glue": "Glue", "glue_desc": "Your grenades stick to walls", "godmode": "God Mode", "godmode_desc": "Click [css_useSkill] to become immortal for a short time", "godmode_off": "Immortality disabled", "godmode_on": "Immortality enabled", "grenadier": "Grenadier", "grenadier_desc": "You have infinite hegranade", "healingsmoke": "Healing Smoke", "healingsmoke_desc": "Your smoke grenades heal", "hermit": "Hermit", "hermit_desc": "Killing restores ammo and a portion of health", "holyhandgrenade": "Holy Hand Grenade", "holyhandgrenade_desc": "Your HE grenades deal double damage and have double range", "impostor": "Impostor", "impostor_desc": "You start the round with an enemy player model", "infiniteammo": "Infinite Ammo", "infiniteammo_desc": "You receive infinite ammo for all your weapons", "jackal": "Tracker", "jackal_desc": "Every opponent leaves a trail behind them", "jammer": "Jammer", "jammer_desc": "Choose a player to disable their crosshair", "jammer_enemy_info": "Your crosshair has been disabled.", "jammer_player_info": "Player '{0}'s crosshair has been disabled.", "jammer_select_info": "Disable player's crosshair:", "jester": "Jester", "jester_desc": "In jester mode, you cannot get or take any damage. This mode changes every few seconds.", "jester_mode": "Jester Mode", "jester_on": "ON", "jester_off": "OFF", "jumpban": "Legless", "jumpban_desc": "Choose a player who cannot jump", "jumpban_enemy_info": "Someone cut off your legs.", "jumpban_player_info": "Player '{0}' can no longer jump.", "jumpban_select_info": "Ban player from jumping:", "jumpingjack": "Jumping Jack", "jumpingjack_desc": "Jumping restores health", "killerflash": "Killer Flash", "killerflash_desc": "Anyone fully blinded by your flashbang dies (including you)", "lifeswap": "Life Swap", "lifeswap_desc": "Choose a player to swap health with", "lifeswap_enemy_info": "Someone borrowed your health.", "lifeswap_player_info": "You swapped health with player '{0}'.", "lifeswap_select_info": "Swap health with player:", "longknife": "Long Knife", "longknife_desc": "A knife attack deals damage regardless of distance", "longzeus": "Long Zeus", "longzeus_desc": "Zeus deals damage regardless of distance", "magnifier": "Magnifier", "magnifier_desc": "Forces the enemy's screen to zoom in, reducing their field of view", "magnifier_enemy_info": "Your field of view has been distorted!", "magnifier_player_info": "Player '{0}' has been forced into zoom mode.", "magnifier_select_info": "Magnify player's screen:", "medic": "Medic", "medic_desc": "Click [css_useSkill] to use a healing charge that restores 50 health", "bankrupt": "Bankrupt", "bankrupt_desc": "Choose the player who will lose all their money", "bankrupt_enemy_info": "You have gone bankrupt.", "bankrupt_player_info": "Player '{0}' has gone bankrupt.", "bankrupt_select_info": "Pick a player to go bankrupt:", "muhammed": "Muhammed", "muhammed_desc": "You explode upon death, killing nearby players", "muhammed_explosion": "ALLAHU AKBAR!!!", "ninja": "Ninja", "ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%", "nonades": "No-Nades", "nonades_desc": "Grenades deal no damage to you", "norecoil": "Focus", "norecoil_desc": "No recoil while shooting", "noclip": "NoClip", "noclip_desc": "Click [css_useSkill] to enable noclip for a short time", "oneshot": "One-Shot", "oneshot_desc": "Hitting an enemy instantly kills them", "onlyhead": "Head Only", "onlyhead_desc": "You only take damage to the head", "paweljumper": "Pawel Jumper", "paweljumper_desc": "You get a random number of extra jumps", "paweljumper_desc2": "You get {0} extra jumps", "phoenix": "Phoenix", "phoenix_desc": "You have a random chance to respawn after death", "phoenix_desc2": "Your chance to respawn after death: {0}%", "phoenix_respawn": "You have been resurrected from the ashes thanks to the power of: CHATCOLORS.REDPhoenix", "psychicdefusing": "Psychic Defusing", "psychicdefusing_desc": "When you are near the bomb, you start defusing it", "psychicdefusing_hud_info": "{0} seconds remaining to defuse", "pilot": "Pilot", "pilot_desc": "Fly for a limited time. Hold [USE - E] to fly", "pilot_hud_info": "Fuel", "planter": "Free Planter", "planter_desc": "You can plant the bomb anywhere, with a detonation time of 60 seconds.", "poison": "Poison", "poison_desc": "Choose a player who will take damage every few seconds", "poison_enemy_info": "You have been poisoned.", "poison_player_info": "Player '{0}' has been poisoned.", "poison_select_info": "Poison a player:", "primaryban": "No Rifles", "primaryban_desc": "Choose a player who cannot use rifles", "primaryban_enemy_info": "You can no longer use rifles.", "primaryban_player_info": "Player '{0}' can no longer use rifles.", "primaryban_select_info": "Ban rifles for player:", "prosthesis": "Prosthesis", "prosthesis_desc": "Arms and legs are bulletproof", "push": "Pusher", "push_desc": "You have a random chance to push an enemy back when hitting them", "push_desc2": "Your chances of pushing back the enemy are: {0}%", "pyro": "Pyro", "pyro_desc": "Molotov restores health", "quickshot": "Rapid Fire", "quickshot_desc": "All bullets are fired very quickly", "radarhack": "Radar Hack", "radarhack_desc": "Enemies are visible on the radar", "rambo": "Rambo", "rambo_desc": "You receive a random amount of health at the start of the round", "randomweapon": "Random Weapon", "randomweapon_desc": "Click [css_useSkill] to receive a random weapon", "rezombie": "Re-Zombie", "rezombie_desc": "After death, you respawn as a zombie with increased health and no weapons", "reactivearmor": "Reactive Armor", "reactivearmor_desc": "Armor absorbs the first damage taken", "regeneration": "Regeneration", "regeneration_desc": "You restore health every few seconds", "replicator": "Replicator", "replicator_desc": "Click [css_useSkill] to create a replica that deals damage on hit", "retreat": "Retreat", "retreat_desc": "Click [css_useSkill] to return to spawn", "returntosender": "Return to Sender", "returntosender_desc": "The first hit on an enemy sends them back to their spawn", "richboy": "Rich Boy", "richboy_desc": "You receive a random amount of money at the start of the round", "robinhood": "Robin Hood", "robinhood_desc": "Dealing damage to an enemy steals their money", "rubber": "Rubber Bullets", "rubber_desc": "Your bullets significantly slow down players", "saper": "Sapper", "saper_desc": "You can plant and defuse bombs faster", "secondlife": "Second Chance", "secondlife_desc": "After death, you respawn with the same amount of health", "shade": "Shade", "shade_desc": "You have a random chance to teleport behind the back of a hit enemy", "shade_desc2": "Your chances of teleporting behind a hit enemy are: {0}%", "shade_nospace": "No space available", "shortbomb": "Short Fuse", "shortbomb_desc": "The bomb explodes much faster", "silent": "Silent", "silent_desc": "Your footsteps and jumps are silent to OTHER players", "sniperelite": "Sniper Elite", "sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP", "soldier": "Soldier", "soldier_desc": "You have a random damage multiplier", "soldier_desc2": "Your damage multiplier is: {0}x", "soundmaker": "Soundmaker", "soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy", "spectator": "Spectator", "spectator_desc": "Click [css_useSkill] to spectate a random enemy", "swapposition": "Position Swap", "swapposition_desc": "Click [css_useSkill] to swap places with a random enemy", "teleporter": "Teleporter", "teleporter_desc": "You swap places with the hit enemy", "thief": "Thief", "thief_desc": "You can steal a skill from a chosen player", "thief_enemy_info": "Your skill has been stolen.", "thief_player_info": "Player '{0}'s skill has been stolen.", "thief_select_info": "Steal a player's skill:", "thief_incorrect_skill": "This skill cannot be selected!", "thirdeye": "Third Eye", "thirdeye_desc": "Click [css_useSkill] to activate third-person view", "thorns": "Thorns", "thorns_desc": "Your opponent will receive a portion of the damage that they inflicted on you", "toxicsmoke": "Toxic Smoke", "toxicsmoke_desc": "Your smoke grenades deal damage", "wallhack": "Wallhack", "wallhack_desc": "You can see enemies through walls", "watchmaker": "Watchmaker", "watchmaker_desc": "Every grenade throw alters the round time", "watchmaker_ct": "Round time shortened by {0} seconds.", "watchmaker_tt": "Round time extended by {0} seconds.", "weaponsswap": "Weapon Swap", "weaponsswap_desc": "Click [css_useSkill] to swap weapons with a random enemy", "weaponsswap_hud_info2": "You have no weapon to swap", "zeus": "Zeus", "zeus_desc": "Zeus x27 instantly recharges", "your_skill": "Your current skill", "enemy_skill": "Enemy's skill", "observer_skill": "Player's skill", "welcome_message": "Welcome {PLAYER} to {SERVER_NAME}!\nCurrent jRandomSkills version: {VERSION} ({SKILLS_COUNT} skills).\n\nOriginally created by:\n{AUTHOR1}\nModified and improved by:\n{AUTHOR2}\nOfficial Discord: https://discord.gg/9H8EZYBpPF", "drawing_skill": "Drawing a skill", "disabled_weapon": "You cannot use this weapon", "hud_info": "Wait another {0} seconds", "hud_info_no_enemy": "No enemy found", "active_hud_info": "Active for another {0} milliseconds", "skills_menu": "skill List", "no_player": "No matching player found.", "duplicate_player": "More than one player found with the same name.", "selectplayerskill_command": "Type /t", "selectplayerskill_incorrect_enemy_index": "No players were found to select.", "skill_not_found_setskill": "No such CHATCOLORS.REDskill found", "player_not_found_setskill": "No such CHATCOLORS.REDplayer found", "correct_form_setskill": "Correct usage: CHATCOLORS.RED!setskill ", "correct_form_setscore": "Correct usage: CHATCOLORS.RED!setscore ", "done_setskill": "skill set", "error_setskill": "Failed to set CHATCOLORS.REDskill", "for_setskill": "for", "invalid_map": "Map name entered incorrectly!", "loading_map": "Loading a new map", "pause": "Match has been paused.", "unpause": "Match has been resumed.", "healed": "You have been healed.", "game_start": "Game started!", "reload": "Languages and configs have been reloaded.", "hud_on": "HUD has been enabled.", "hud_off": "HUD has been disabled.", "vote_started": "Vote started: '{0}'", "vote_timeout": "Vote '{0}' timed out!", "vote_wait": "You need to wait before starting another vote!", "vote_same_wait": "You need to wait before starting the same vote again!", "vote_not_enough_players": "Not enough players to start a vote!", "vote_alredy_voted": "You have already voted!", "vote_vote": "Vote", "bombsite_a": "Bombsite A", "bombsite_b": "Bombsite B", "teammate_skills": "Your teammates' skills", "summary_start": "======SUMMARY=OF=THE=LAST=ROUND======", "summary_end": "=======================================", "menu_controlls_scroll": "W/S - Scroll", "menu_controlls_padding": " | ", "menu_controlls_select": "E - Select" }