using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static CounterStrikeSharp.API.Core.Listeners; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class EnemySpawn : ISkill { private const Skills skillName = Skills.EnemySpawn; private static float timerCooldown = Config.GetValue(skillName, "cooldown"); private static readonly Dictionary SkillPlayerInfo = new Dictionary(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { if (!Instance.IsPlayerValid(player)) return; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) { EnableSkill(player); } } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { SkillPlayerInfo.Clear(); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); return HookResult.Continue; }); Instance.RegisterListener(() => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } }); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, }; } public static void DisableSkill(CCSPlayerController player) { if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); } public static Vector GetEnemySpawn(CCSPlayerController player) { List enemy = Utilities.GetPlayers().FindAll(p => Instance.IsPlayerValid(p) && p.Team != player.Team && p.PawnIsAlive); if (enemy.Count == 0) { var abs = player.PlayerPawn.Value.AbsOrigin; return new Vector(abs.X, abs.Y, abs.Z); } CCSPlayerController randomEnemy = enemy[Instance.Random.Next(0, enemy.Count)]; var eAbs = randomEnemy.PlayerPawn.Value.AbsOrigin; return new Vector(eAbs.X, eAbs.Y, eAbs.Z); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds; cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName); if (skillData == null) return; string infoLine = $"{Localization.GetTranslation("your_skill")}:
"; string skillLine = $"{skillData.Name}
"; string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : ""; var hudContent = infoLine + skillLine + remainingLine; player.PrintToCenterHtml(hudContent); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; playerPawn.Teleport(GetEnemySpawnVector(player)); } } } private static Vector GetEnemySpawnVector(CCSPlayerController player) { var abs = player.PlayerPawn.Value.AbsOrigin; var spawns = Utilities.FindAllEntitiesByDesignerName(player.Team == CsTeam.CounterTerrorist ? "info_player_terrorist" : "info_player_counterterrorist").ToList(); if (spawns.Any()) { var randomSpawn = spawns[Instance.Random.Next(spawns.Count)]; return randomSpawn.AbsOrigin; } return new Vector(abs.X, abs.Y, abs.Z); } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig : Config.DefaultSkillInfo { public float Cooldown { get; set; } public SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff8c92", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 15f) : base(skill, active, color, onlyTeam, needsTeammates) { Cooldown = cooldown; } } } }