using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static CounterStrikeSharp.API.Core.Listeners; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class TimeManipulator : ISkill { private static Skills skillName = Skills.TimeManipulator; private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown); private static readonly Dictionary SkillPlayerInfo = new Dictionary(); public static void LoadSkill() { if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true) return; Utils.RegisterSkill(skillName, "#2ec761"); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) { EnableSkill(player); } } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { SkillPlayerInfo.Clear(); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); return HookResult.Continue; }); Instance.RegisterListener(() => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } }); Instance.AddCommand("css_useSkill", "Use Skill", (player, _) => { if (player == null) return; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) UseSkill(player); }); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, LastClick = DateTime.MinValue, }; } public static void DisableSkill(CCSPlayerController player) { if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds; cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName); if (skillData == null) return; string infoLine = $"{Localization.GetTranslation("your_skill")}:
"; string skillLine = $"{skillData.Name}
"; string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : ""; var hudContent = infoLine + skillLine + remainingLine; player.PrintToCenterHtml(hudContent); } private static void ActiveUse(CCSPlayerController player) { if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { skillInfo.CanUse = true; } } private static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; Server.ExecuteCommand("host_timescale 0.1"); Instance.AddTimer(.6f, () => Server.ExecuteCommand("host_timescale 1")); } else skillInfo.LastClick = DateTime.Now; } } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } public DateTime LastClick { get; set; } } } }