using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; using CounterStrikeSharp.API.Modules.Timers; using Timer = CounterStrikeSharp.API.Modules.Timers.Timer; namespace src.player.skills { public class Illusionist : ISkill { private const Skills skillName = Skills.Illusionist; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly ConcurrentDictionary ActiveTimers = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { ClearAllReplicas(); lock (setLock) SkillPlayerInfo.Clear(); } private static void ClearAllReplicas() { foreach (var timer in ActiveTimers.Values) timer?.Kill(); ActiveTimers.Clear(); var entities = Utilities.FindAllEntitiesByDesignerName("prop_dynamic_override"); foreach (var entity in entities) if (entity != null && entity.IsValid && entity.Entity != null && !string.IsNullOrEmpty(entity.Entity.Name) && (entity.Entity.Name?.StartsWith("Illusionist_") ?? false)) EntityManager.DestroyEntity(entity.Index); } public static void OnTick() { foreach (var player in Utilities.GetPlayers()) { if (player == null || !player.IsValid ) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo)) UpdateHUD(player, skillInfo); } } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo { SteamID = player.Index, CanUse = true, Cooldown = DateTime.MinValue, }); } public static void DisableSkill(CCSPlayerController player) { if (player == null) return; SkillPlayerInfo.TryRemove(player.Index, out _); EntityManager.DestroyPlayerEntities(player.Index); SkillUtils.ResetPrintHTML(player); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; if (cooldown == 0) playerInfo.PrintHTML = null; else playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public static void UseSkill(CCSPlayerController player) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo) && skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; CreateReplica(player); } } private static void CreateReplica(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn == null || !playerPawn.IsValid) return; if (playerPawn.AbsOrigin == null || playerPawn.AbsRotation == null) return; var replica = EntityManager.CreateTrackedPropOverride(player.Index); if (replica == null || !replica.IsValid) return; replica.Collision.SolidType = SolidType_t.SOLID_VPHYSICS; replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2)); replica.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName); replica.Entity!.Name = replica.Globalname = $"Illusionist_{Server.TickCount}_{(player.Team == CsTeam.CounterTerrorist ? "CT" : "TT")}"; replica.UseAnimGraph = false; replica.DispatchSpawn(); float distance = 40; Vector startPos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * distance; QAngle angle = new(0, playerPawn.EyeAngles.Y, 0); replica.Teleport(startPos, angle, new Vector(0, 0, -100)); bool ducking = ((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_DUCKING); string animName = ducking ? "crouch_new_knife_n" : "run_new_knife_n"; replica.AcceptInput("SetAnimation", value: animName); replica.AcceptInput("SetPlaybackRate", value: "1.0"); float speed = ducking ? 1.25f : 3.5f; Vector forwardVec = SkillUtils.GetForwardVector(angle); int replicaIndex = (int)replica.Index; Instance.AddTickTimer(10, () => { var moveTimer = Instance.AddTickTimer(1, () => { if (replica == null || !replica.IsValid) { if (ActiveTimers.TryRemove(replicaIndex, out var timer)) timer?.Kill(); return; } if (ducking && Server.TickCount % 50 == 0) { replica.AcceptInput("SetAnimation", value: animName); replica.AcceptInput("SetPlaybackRate", value: "1.0"); } Vector currentPos = replica.AbsOrigin!; Vector nexPos = new( currentPos.X + (forwardVec.X * speed), currentPos.Y + (forwardVec.Y * speed), currentPos.Z ); replica.Teleport(nexPos, null, null); }, TimerFlags.REPEAT | TimerFlags.STOP_ON_MAPCHANGE); ActiveTimers.TryAdd(replicaIndex, moveTimer); }, TimerFlags.STOP_ON_MAPCHANGE); float duration = SkillsInfo.GetValue(skillName, ducking ? "durationCrouch" : "durationRun"); Instance.AddTimer(duration, () => { if (replica != null && replica.IsValid) { EntityManager.DestroyEntity(replica.Index); if (ActiveTimers.TryRemove(replicaIndex, out var timer)) timer?.Kill(); } }, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE); } public static void OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null) return; if (string.IsNullOrEmpty(param.Entity.Name)) return; if (!param.Entity.Name.StartsWith("Illusionist_")) return; var replica = param.As(); if (replica == null || !replica.IsValid) return; replica.EmitSound("GlassBottle.BulletImpact", volume: 1f); if (ActiveTimers.TryRemove((int)replica.Index, out var timer)) timer?.Kill(); EntityManager.DestroyEntity(replica.Index); CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle); if (attackerPawn.DesignerName != "player") return; var attackerTeam = attackerPawn.TeamNum; var replicaTeam = replica.Globalname.EndsWith("CT") ? 3 : 2; SkillUtils.TakeHealth(attackerPawn, attackerTeam != replicaTeam ? SkillsInfo.GetValue(skillName, "EnemyTeamDamage") : SkillsInfo.GetValue(skillName, "YourTeamDamage")); } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#42f5ef", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 30f, float durationRun = 5, float durationCrouch = 12, int yourTeamDamage = 10, int enemyTeamDamage = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Cooldown { get; set; } = cooldown; public float DurationRun { get; set; } = durationRun; public float DurationCrouch { get; set; } = durationCrouch; public int YourTeamDamage { get; set; } = yourTeamDamage; public int EnemyTeamDamage { get; set; } = enemyTeamDamage; } } }