using System.Drawing; using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class Impostor : ISkill { private static Skills skillName = Skills.Impostor; private static readonly string defaultCTModel = "characters/models/ctm_sas/ctm_sas.vmdl"; private static readonly string defaultTModel = "characters/models/tm_phoenix_heavy/tm_phoenix_heavy.vmdl"; public static void LoadSkill() { if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true) return; SkillUtils.RegisterSkill(skillName, "#99140B"); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { if (!Instance.IsPlayerValid(player)) continue; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) { string model = GetEnemyModel(player); SetPlayerModel(player, model); } } }); return HookResult.Continue; }); } public static void EnableSkill(CCSPlayerController player) { string model = GetEnemyModel(player); SetPlayerModel(player, model); } public static void DisableSkill(CCSPlayerController player) { SetPlayerModel(player, player.Team == CsTeam.Terrorist ? defaultTModel : defaultCTModel); } private static string GetEnemyModel(CCSPlayerController player) { CCSPlayerController[] models = Utilities.GetPlayers().FindAll(p => p.IsValid && p.PawnIsAlive && p.Team != player.Team).ToArray(); if (models.Length > 0) { string modelName = models[Instance.Random.Next(models.Length)].PlayerPawn.Value.CBodyComponent.SceneNode.GetSkeletonInstance().ModelState.ModelName; if (modelName != null) return modelName; } return player.Team == CsTeam.CounterTerrorist ? defaultTModel : defaultCTModel; } private static void SetPlayerModel(CCSPlayerController player, string model) { var pawn = player.PlayerPawn?.Value; if (pawn == null) return; Server.NextFrame(() => { pawn.SetModel(model); var originalRender = pawn.Render; pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B); }); } } }