using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using jRandomSkills.src.player; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class OnlyHead : ISkill { private static Skills skillName = Skills.OnlyHead; public static void LoadSkill() { if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true) return; SkillUtils.RegisterSkill(skillName, "#3c47de"); Instance.RegisterEventHandler((@event, info) => { var attacker = @event.Attacker; var victim = @event.Userid; int damage = @event.DmgHealth; var hitgroup = (HitGroup_t)@event.Hitgroup; if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue; var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID); if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue; HitGroup_t[] disabledHitbox = { HitGroup_t.HITGROUP_LEFTARM, HitGroup_t.HITGROUP_RIGHTARM, HitGroup_t.HITGROUP_LEFTLEG, HitGroup_t.HITGROUP_RIGHTLEG }; if (hitgroup != HitGroup_t.HITGROUP_HEAD) RestoreHealth(victim, damage); return HookResult.Stop; }); } private static void RestoreHealth(CCSPlayerController victim, float damage) { var playerPawn = victim.PlayerPawn.Value; var newHealth = playerPawn.Health + damage; if (newHealth > 100) newHealth = 100; playerPawn.Health = (int)newHealth; Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth"); } } }