using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static CounterStrikeSharp.API.Core.Listeners; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class WeaponsSwap : ISkill { private static Skills skillName = Skills.WeaponsSwap; private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown); private static readonly Dictionary SkillPlayerInfo = new Dictionary(); private static string[] weapons = { "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer", "weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000", "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90", "weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a4", "weapon_m4a1_silencer", "weapon_ak47", "weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1", "weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" }; public static void LoadSkill() { if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true) return; SkillUtils.RegisterSkill(skillName, "#c7e03a"); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) { EnableSkill(player); } } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { SkillPlayerInfo.Clear(); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); return HookResult.Continue; }); Instance.RegisterListener(() => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) if (skillInfo.LastClick.AddSeconds(4) >= DateTime.Now) UpdateHUD(player, skillInfo, true); else UpdateHUD(player, skillInfo, false); } }); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, LastClick = DateTime.MinValue, FindedEnemy = true, HaveWeapon = true, }; } public static void DisableSkill(CCSPlayerController player) { if (SkillPlayerInfo.ContainsKey(player.SteamID)) SkillPlayerInfo.Remove(player.SteamID); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo, bool showInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds; cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName); if (skillData == null) return; string infoLine = $"{Localization.GetTranslation("your_skill")}:
"; string skillLine = $"{skillData.Name}
"; string remainingLine = ""; if (showInfo) remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : !skillInfo.FindedEnemy ? $"{Localization.GetTranslation("hud_info_no_enemy")}
" : !skillInfo.HaveWeapon ? $"{Localization.GetTranslation("weaponsswap_hud_info2")}
" : ""; else remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : ""; var hudContent = infoLine + skillLine + remainingLine; player.PrintToCenterHtml(hudContent); } private static void ActiveUse(CCSPlayerController player) { if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { skillInfo.CanUse = true; } } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { CCSPlayerController enemy = GetRandomEnemy(player); if (enemy == null) { skillInfo.FindedEnemy = false; skillInfo.LastClick = DateTime.Now; return; } string[]? playerWeapon = GetWeapons(player); string[]? enemyWeapon = GetWeapons(enemy); if (playerWeapon.FirstOrDefault(w => weapons.Contains(w)) == null) { skillInfo.FindedEnemy = true; skillInfo.HaveWeapon = false; skillInfo.LastClick = DateTime.Now; return; } skillInfo.HaveWeapon = true; skillInfo.FindedEnemy = true; skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; player.RemoveWeapons(); enemy.RemoveWeapons(); GiveWeapons(player, enemyWeapon, playerWeapon.Contains("weapon_c4")); GiveWeapons(enemy, playerWeapon, enemyWeapon.Contains("weapon_c4")); } else skillInfo.LastClick = DateTime.Now; } } private static string[]? GetWeapons(CCSPlayerController player) { List playerWeapons = new List(); foreach (var weapon in player.PlayerPawn.Value.WeaponServices.MyWeapons) playerWeapons.Add(weapon?.Value?.DesignerName); return playerWeapons.Count == 0 ? null : playerWeapons.ToArray(); } private static void GiveWeapons(CCSPlayerController player, string[] weapons, bool addC4) { foreach (var weapon in weapons) if (weapon != "weapon_c4") player.GiveNamedItem(weapon); if (addC4) player.GiveNamedItem("weapon_c4"); } private static CCSPlayerController GetRandomEnemy(CCSPlayerController player) { CCSPlayerController[] enemies = Utilities.GetPlayers().FindAll(e => e.Team != player.Team).ToArray(); if (enemies.Length == 0) return null; return enemies[Instance.Random.Next(enemies.Length)]; } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } public DateTime LastClick { get; set; } public bool FindedEnemy { get; set; } public bool HaveWeapon { get; set; } } } }