{ "none": "无", "none_desc": "你没有任何技能", "aimbot": "自动瞄准", "aimbot_desc": "你击中的每颗子弹都算作爆头", "aimlock": "自", "aimlock_desc": "点击 [css_useSkill] 瞄准距离最近的敌人", "anomaly": "异常", "anomaly_desc": "点击 [css_useSkill] 回到几秒钟前", "antyflash": "防闪", "antyflash_desc": "你对闪光弹免疫,你的闪光弹持续7秒", "antyhead": "铁头", "antyhead_desc": "你不会受到爆头伤害", "areareaper": "区域收割者", "areareaper_desc": "你可以选择一个安放区进行禁用", "areareaper_incorrect_site": "未找到此炸弹安放区。", "areareaper_no_site": "未找到任何炸弹安放区。", "areareaper_select_info": "选择你想禁用的炸弹安放区:", "areareaper_site_disabled": "炸弹点 {0} 已被禁用 - 无法在此放置炸弹!", "areareaper_used_info": "你的能力已被使用。", "areareaper_teammates_info": "{0} 区域已禁止安放炸弹。", "areareaper_bombsite_disabled": "该炸弹安放区已被禁用!", "armored": "覆甲", "armored_desc": "你收到伤害的倍率随机(开局随机一个倍率)", "armored_desc2": "你的受到伤害倍率是:{0}x", "assassin": "刺客", "assassin_desc": "从背后攻击敌人时造成更高的伤害", "astronaut": "宇航员", "astronaut_desc": "回合开始时你会获得随机重力值", "astronaut_desc2": "你的随机重力是:{0}x", "bankrupt": "破产", "bankrupt_desc": "选择一个玩家让他失去所有钱", "bankrupt_enemy_info": "你破产了。", "bankrupt_player_info": "玩家“{0}”已破产。", "bankrupt_select_info": "选择玩家破产:", "baseball": "棒球手", "baseball_desc": "你的诱饵弹会在墙壁上快速反弹并在砸到敌人时将其杀死", "behind": "背身", "behind_desc": "你有随机几率在击中敌人时使其旋转180度", "behind_desc2": "你击中敌人使其旋转的几率是:{0}%", "blademaster": "我的刀能档子弹!", "blademaster_desc": "持刀时,你有很高几率格挡子弹", "bunnyhop": "连跳大佬", "bunnyhop_desc": "你获得自动连跳的能力", "c4camouflage": "C4伪装", "c4camouflage_desc": "你持有炸弹时隐形", "carefulbullets": "谨慎开火", "carefulbullets_desc": "选择一名玩家,每当他空枪时就会受到伤害", "carefulbullets_enemy_info": "从现在起,空枪将带来切实的伤害。", "carefulbullets_disable_info": "打空子弹不会再受到伤害。", "carefulbullets_player_info": "'{0}' 现在必须更加谨慎。", "carefulbullets_select_info": "空枪会伤害玩家:", "catapult": "飞起来!", "catapult_desc": "你有随机几率将敌人向上弹射", "catapult_desc2": "你击中敌人将其弹射的几率是:{0}%", "chameleon": "变色龙", "chameleon_desc": "你击杀的第一名玩家会把技能传给你", "chameleon_copied_info": "已复制技能:{0}", "chameleon_wrong_team_info": "'{0}' 的技能你的队伍无法使用。", "chicken": "小鸡", "chicken_desc": "你获得小鸡模型 + 移动速度提高10% - 50生命值", "chillout": "悠闲", "chillout_desc": "放置炸弹需要更长的时间", "cutter": "剑圣", "cutter_desc": "用刀刀人可立即杀死敌人", "cypher": "相机", "cypher_desc": "点击 [css_useSkill] 创建/切换摄像机", "cypher_nospace": "相机必须与墙壁呈直角放置", "darkness": "黑暗", "darkness_desc": "对选定的敌人施加黑暗效果", "darkness_enemy_info": "让灯光熄灭。", "darkness_disable_info": "灯光恢复了。", "darkness_player_info": "黑暗笼罩了玩家 '{0}'。", "darkness_select_info": "选择你想施加黑暗效果的玩家:", "deactivator": "禁用者", "deactivator_desc": "选择一个玩家以禁用其技能", "deactivator_enemy_info": "你的技能已被禁用。", "deactivator_player_info": "玩家 '{0}' 的技能已被禁用。", "deactivator_select_info": "选择你想禁用其技能的玩家:", "deaf": "聋子", "deaf_desc": "选择一个玩家以静音其所有声音", "deaf_enemy_info": "你的耳机已退出游戏。", "deaf_disable_info": "你的听力恢复了。", "deaf_player_info": "玩家 '{0}' 的声音已被禁用。", "deaf_select_info": "选择你想静音其所有声音的玩家:", "disarmament": "除你武器!", "disarmament_desc": "你有随机几率在击中敌人时使其丢下武器", "disarmament_desc2": "你使敌人解除武装的几率是:{0}%", "distancer": "测距仪", "distancer_desc": "你可以看到与最近敌人的距离", "dash": "冲刺", "dash_desc": "执行第二次跳跃来进行冲刺", "dracula": "吸血鬼", "dracula_desc": "击中敌人会根据造成的伤害百分比恢复你的生命值", "duplicator": "复制者", "duplicator_desc": "选择一个玩家以复制其技能", "duplicator_player_info": "玩家 '{0}' 的技能已被复制。", "duplicator_select_info": "选择你想复制其技能的玩家:", "dwarf": "小矮人", "dwarf_desc": "回合开始时获得随机角色大小", "dwarf_desc2": "你的体型倍率是:{0}x", "enemyspawn": "传送敌人出生点", "enemyspawn_desc": "点击 [css_useSkill] 传送到敌人出生点", "expensiveammo": "expensiveammo", "expensiveammo_desc": "expensiveammo_desc", "expensiveammo_disable_info": "expensiveammo_disable_info", "expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}", "expensiveammo_player_info": "expensiveammo_player_info: {0}", "expensiveammo_select_info": "expensiveammo_select_info", "explodingbarrel": "explodingbarrel", "explodingbarrel_desc": "explodingbarrel_desc", "explosiveshot": "爆炸射击", "explosiveshot_desc": "射击时有随机几率发射爆炸子弹", "explosiveshot_desc2": "你发射爆炸子弹的几率是:{0}%", "falconeye": "鹰眼", "falconeye_desc": "点击 [css_useSkill] 激活俯视视角", "fastreload": "快速装弹", "fastreload_desc": "点击 [css_useSkill] 重新装填你当前持有的武器", "flash": "闪电", "flash_desc": "回合开始时获得随机玩家速度", "flash_desc2": "你的速度倍率是:{0}x", "fortnite": "堡垒之夜玩家", "fortnite_desc": "点击[css_useSkill]创建可破坏路障", "fragilebomb": "脆弱炸弹", "fragilebomb_desc": "射击炸弹会对其造成伤害", "fragilebomb_bomb_health": "炸弹生命值", "friendlyfire": "奶妈", "friendlyfire_desc": "射击队友会治愈他们", "frozendecoy": "冰冻诱饵", "frozendecoy_desc": "你的诱饵弹会冻结附近的所有玩家", "gambler": "赌徒", "gambler_desc": "从提供的列表中选择一个技能。", "gambler_select_info": "选择你的技能:", "gambler_more": "#00FF00|刷新 ${0}", "gambler_no_money": "钱不够。", "ghost": "幽灵", "ghost_desc": "你完全隐形,但是只能用刀", "giant": "giant", "giant_desc": "giant_desc", "giant_desc2": "giant_desc2: {0}x", "giant_disable_info": "giant_disable_info", "giant_enemy_info": "giant_enemy_info: {0}x", "giant_player_info": "giant_player_info: {0} {1}", "giant_select_info": "giant_select_info", "glaz": "烟雾头盔", "glaz_desc": "你可以看透烟雾弹", "glitch": "故障", "glitch_desc": "禁用选定敌人的雷达", "glitch_enemy_info": "你的雷达已被禁用。", "glitch_disable_info": "你的雷达恢复正常了。", "glitch_player_info": "玩家 '{0}' 的雷达已被禁用。", "glitch_select_info": "选择你想禁用其雷达的玩家:", "glue": "黏性", "glue_desc": "你的手榴弹会粘在墙上", "godmode": "我就是神", "godmode_desc": "点击 [css_useSkill] 在短时间内变得无敌", "godmode_off": "无敌状态已禁用", "godmode_on": "无敌状态已启用", "grapple": "钩爪", "grapple_desc": "按 [css_useSkill] 向准星所指位置发射钩爪并将自己拉过去", "grapple_no_anchor_info": "没有可以钩住的表面。", "grapple_pulling_info": "拉动中", "grenadier": "投弹手", "grenadier_desc": "你拥有无限高爆手雷", "healingsmoke": "治疗烟雾", "healingsmoke_desc": "你的烟雾弹会治疗", "hermit": "隐士", "hermit_desc": "击杀敌人会恢复弹药和部分生命值", "holyhandgrenade": "神圣手榴弹", "holyhandgrenade_desc": "你的高爆手榴弹造成双倍伤害并拥有双倍范围", "homingnades": "追踪手雷", "homingnades_desc": "你的手雷(烟雾弹除外)会自动追踪敌人", "hotbomb": "烫手山芋", "hotbomb_desc": "只要你还活着,炸弹就会对携带者造成伤害", "hotbomb_hint": "小心,炸弹很烫!", "hotbomb_disable_info": "炸弹不再烫手了。", "iana": "全息图", "iana_desc": "点击 [css_useSkill] 可控制你的全息影像数秒", "illiterate": "文盲", "illiterate_desc": "只要你还活着,你的敌人就无法阅读", "illiterate_alert": "文盲已激活!在该技能的拥有者被消灭之前,你无法阅读消息。", "illusionist": "幻术师", "illusionist_desc": "点击 [css_useSkill] 部署一个直线行走的幻象", "impostor": "间谍", "impostor_desc": "回合开始时你获得敌方玩家模型", "infiniteammo": "无限弹药", "infiniteammo_desc": "你为所有武器获得无限弹药", "inheritance": "继承", "inheritance_desc": "当队友阵亡时,你可以接管他的技能", "inheritance_select_info": "选择要继承的技能:", "inheritance_player_info": "你继承了 '{0}' 的技能。", "jackal": "追踪者", "jackal_desc": "每个对手都会留下痕迹", "jammer": "干扰器", "jammer_desc": "选择一个玩家以禁用其准星", "jammer_enemy_info": "你的准星已被禁用。", "jammer_disable_info": "你的准星恢复正常了。", "jammer_player_info": "玩家 '{0}' 的准星已被禁用。", "jammer_select_info": "选择你想禁用其准星的玩家:", "jester": "小丑", "jester_desc": "在小丑模式下,你不能造成或受到任何伤害。此模式每隔几秒会变化。", "jester_mode": "小丑模式", "jester_on": "开", "jester_off": "关", "jumpban": "瘸子", "jumpban_desc": "选择一个玩家使其无法跳跃", "jumpban_enemy_info": "有人切断了你的腿。", "jumpban_disable_info": "你的双腿恢复正常了。", "jumpban_player_info": "玩家 '{0}' 现在无法跳跃。", "jumpban_select_info": "选择无法跳跃的玩家:", "jumpcurse": "jumpcurse", "jumpcurse_desc": "jumpcurse_desc", "jumpcurse_disable_info": "jumpcurse_disable_info", "jumpcurse_enemy_info": "jumpcurse_enemy_info", "jumpcurse_player_info": "jumpcurse_player_info: {0}", "jumpcurse_select_info": "jumpcurse_select_info", "jumpingjack": "开合跳", "jumpingjack_desc": "跳跃会恢复生命值", "killerflash": "致命闪光", "killerflash_desc": "任何被你的闪光弹完全致盲的人都会死亡(包括你自己)", "knockback": "knockback", "knockback_desc": "knockback_desc", "lifeswap": "生命交换", "lifeswap_desc": "选择一个玩家以交换生命值", "lifeswap_enemy_info": "有人借走了你的生命值。", "lifeswap_player_info": "你与玩家 '{0}' 交换了生命值。", "lifeswap_select_info": "选择你想与之交换生命值的玩家:", "longknife": "剑气攻击", "longknife_desc": "刀具攻击造成的伤害无视距离", "longzeus": "电击狙", "longzeus_desc": "电击枪无论距离多远都能造成伤害", "magneticdecoy": "磁性诱饵", "magneticdecoy_desc": "你的诱饵弹会将附近的玩家吸引到自己身边", "magneto": "万磁王", "magneto_desc": "所有敌方手雷都会被你弹开", "magnifier": "伸脖子", "magnifier_desc": "强制敌方屏幕放大,缩小其视野范围", "magnifier_enemy_info": "你的视野已被扭曲!", "magnifier_disable_info": "你的视力恢复正常了。", "magnifier_player_info": "玩家'{0}'已被强制进入放大模式。", "magnifier_select_info": "选择需要放大的玩家:", "medic": "医疗兵", "medic_desc": "点击 [css_useSkill] 使用治疗装置恢复50点生命值", "miner": "炸弹矿工", "miner_desc": "你的高爆手雷仅在附近有敌人时才会爆炸", "moneyswap": "税务员", "moneyswap_desc": "选择一个玩家以交换金钱", "moneyswap_enemy_info": "税务局找上你了。", "moneyswap_player_info": "你与玩家 '{0}' 交换了金钱。", "moneyswap_select_info": "选择你想与之交换金钱的玩家:", "deathbomb": "死亡炸弹", "deathbomb_desc": "你死亡时会爆炸,杀死附近的玩家", "deathbomb_explosion": "砰!", "nightmare": "nightmare", "nightmare_desc": "nightmare_desc", "nightmare_disable_info": "nightmare_disable_info", "nightmare_enemy_info": "nightmare_enemy_info", "nightmare_player_info": "nightmare_player_info: {0}", "nightmare_select_info": "nightmare_select_info", "ninja": "忍者", "ninja_desc": "站立不动增加33%隐形,蹲下增加33%,持刀增加33%", "nonades": "手雷免疫者", "nonades_desc": "手榴弹对你不造成伤害", "norecoil": "专注", "norecoil_desc": "射击时无后坐力", "noclip": "无碰撞", "noclip_desc": "点击 [css_useSkill] 在短时间内启用无碰撞模式", "oneshot": "一击必杀", "oneshot_desc": "击中敌人立即杀死他们", "onlyhead": "金刚“身”", "onlyhead_desc": "你只会在头部受到伤害", "paweljumper": "左脚踩右脚", "paweljumper_desc": "你将获得随机数量的额外跳跃机会", "paweljumper_desc2": "你获得 {0} 次额外跳跃", "phoenix": "凤凰", "phoenix_desc": "你有随机几率在死亡后复活", "phoenix_desc2": "你死亡后复活的几率是:{0}%", "phoenix_respawn": "你因 CHATCOLORS.RED凤凰 的力量从灰烬中重生", "psychicdefusing": "心灵感应拆弹", "psychicdefusing_desc": "当你靠近炸弹时,你开始拆除它", "psychicdefusing_hud_info": "拆除还剩 {0} 秒", "pilot": "飞行员", "pilot_desc": "在有限时间内飞行。双击跳跃飞行", "pilot_hud_info": "燃料", "planter": "自由下包者", "planter_desc": "你可以在任何地方放置炸弹,引爆时间为60秒。", "planter_planting": "安放炸弹中 ({0})...", "poison": "毒药", "poison_desc": "选择一个玩家,每隔几秒受到伤害", "poison_enemy_info": "你被毒害了。", "poison_disable_info": "你已免疫毒素。", "poison_player_info": "玩家 '{0}' 已被毒害。", "poison_select_info": "选择每隔几秒将受到伤害的玩家:", "primaryban": "手枪局", "primaryban_desc": "选择一个玩家使其无法使用步枪", "primaryban_enemy_info": "你无法再使用步枪。", "primaryban_disable_info": "你现在可以再次使用步枪了。", "primaryban_player_info": "玩家 '{0}' 无法再使用步枪。", "primaryban_select_info": "选择禁止使用步枪的玩家:", "prosthesis": "假肢", "prosthesis_desc": "手臂和腿部防弹", "push": "推力者", "push_desc": "你有随机几率在击中敌人时将其推回", "push_desc2": "你击退敌人的几率为:{0}%", "pyro": "火男", "pyro_desc": "燃烧瓶会恢复生命值", "quickshot": "快速射击", "quickshot_desc": "你的子弹射击速度加快", "radarhack": "雷达外挂", "radarhack_desc": "雷达上可以看到敌人", "rambo": "兰博", "rambo_desc": "回合开始时你获得随机数量的生命值", "randomweapon": "随机武器", "randomweapon_desc": "点击 [css_useSkill] 获得随机武器", "rezombie": "重生僵尸", "rezombie_desc": "死亡后你将作为僵尸复活,拥有更多生命值但无武器", "reactivearmor": "反应装甲", "reactivearmor_desc": "装甲吸收首次受到的伤害", "regeneration": "再生", "regeneration_desc": "每隔几秒恢复生命值", "replicator": "复制者", "replicator_desc": "点击 [css_useSkill] 创建一个造成伤害的复制体", "retreat": "撤退", "retreat_desc": "点击 [css_useSkill] 返回出生点", "returntosender": "发送他们房子!!!", "returntosender_desc": "首次击中敌人会将其送回出生点", "richboy": "富少", "richboy_desc": "回合开始时你获得随机数量的钱", "ricochet": "跳弹", "ricochet_desc": "你的子弹会从墙上弹开,并且仍能击中敌人", "robinhood": "罗宾汉", "robinhood_desc": "对敌人造成伤害会偷取他们的钱", "rubber": "橡胶子弹", "rubber_desc": "你的子弹会显著减慢玩家速度", "saper": "工兵", "saper_desc": "你可以更快地放置和拆除炸弹", "secondlife": "第二次机会", "secondlife_desc": "死亡后你会以相同生命值复活", "shade": "阴影", "shade_desc": "你存在随机几率将被击中的敌人传送至其身后", "shade_desc2": "你传送至击中敌人身后的概率为:{0}%", "shade_nospace": "无可用空间", "shortbomb": "短引信", "shortbomb_desc": "炸弹爆炸速度快得多", "silent": "无声", "silent_desc": "你的脚步和跳跃对其他玩家无声", "smoker": "烟瘾大", "smoker_desc": "你的烟雾弹永远用不完", "sniperelite": "狙击精英", "sniperelite_customname": "狙击精英技能", "sniperelite_desc": "点击 [css_useSkill] 将当前武器替换为AWP", "soldier": "士兵", "soldier_desc": "你有随机伤害倍率", "soldier_desc2": "你的伤害倍率是:{0}x", "soundmaker": "声音制造者", "soundmaker_desc": "你会不时听到玩家的惨叫声", "spectator": "观察者", "spectator_desc": "点击 [css_useSkill] 旁观一个随机敌人", "swapposition": "位置交换", "swapposition_desc": "点击 [css_useSkill] 与随机敌人交换位置", "teleporter": "传送者", "teleporter_desc": "你与被击中的敌人交换位置", "thief": "小偷", "thief_desc": "你可以从选定玩家那里偷取技能", "thief_enemy_info": "你的技能被偷走了。", "thief_player_info": "玩家 '{0}' 的技能被偷走了。", "thief_select_info": "选择你想偷取其技能的玩家:", "thief_incorrect_skill": "此技能无法选择!", "thirdeye": "第三只眼", "thirdeye_desc": "点击 [css_useSkill] 激活第三人称视角", "thorns": "荊棘", "thorns_desc": "你的对手将承受其对你造成伤害的一部分", "throwingknife": "投掷飞刀", "throwingknife_desc": "点击 [css_useSkill] 扔出飞刀。但要小心其他人", "toxicsmoke": "毒烟", "toxicsmoke_desc": "你的烟雾弹会造成伤害", "tripwire": "tripwire", "tripwire_desc": "tripwire_desc", "tripwire_no_wall_info": "tripwire_no_wall_info", "tripwire_placed_info": "tripwire_placed_info", "tripwire_triggered_info": "tripwire_triggered_info: {0}", "wallhack": "透视", "wallhack_desc": "你可以通过墙壁看到敌人", "watchmaker": "钟表匠", "watchmaker_desc": "每次投掷手榴弹都会改变回合时间", "watchmaker_ct": "回合时间缩短了 {0} 秒。", "watchmaker_tt": "回合时间延长了 {0} 秒。", "weaponsswap": "武器交换", "weaponsswap_desc": "点击 [css_useSkill] 与随机敌人交换武器", "weaponsswap_hud_info2": "你没有可交换的武器", "weightless": "失重", "weightless_desc": "你的手雷不受重力影响,且飞行速度更快", "wildthrow": "乱扔道具", "wildthrow_desc": "选择一名丢道具会遇到麻烦的玩家", "wildthrow_player_info": "玩家 '{0}' 已经忘记了所有投掷角度,成为了broky", "wildthrow_enemy_info": "你投掷手雷时太紧张了。", "wildthrow_disable_info": "你关于投掷手雷的记忆恢复正常了。", "wildthrow_select_info": "选择一名玩家:", "zeus": "宙斯", "zeus_desc": "电击枪立即充能", "your_skill": "你当前的技能", "enemy_skill": "敌人的技能", "observer_skill": "玩家的技能", "welcome_message": "欢迎 {PLAYER} 来到 {SERVER_NAME}!\n当前 jRandomSkills 版本:{VERSION}({SKILLS_COUNT} 个技能)。\n\n最初由以下人员创建:\n{AUTHOR1}\n由以下人员修改和改进:\n{AUTHOR2}\n官方Discord:https://discord.gg/9H8EZYBpPF", "drawing_skill": "抽取技能", "disabled_weapon": "你无法使用这把武器", "hud_info": "再等 {0} 秒", "hud_info_no_enemy": "未找到敌人", "active_hud_info": "还剩 {0} 毫秒有效", "skills_menu": "技能列表", "no_player": "未找到匹配的玩家。", "duplicate_player": "找到多个同名玩家。", "selectplayerskill_command": "输入 /t", "selectplayerskill_incorrect_enemy_index": "未找到可供选择的玩家。", "curse_limit_info": "已达到 {0} 的诅咒效果上限", "skill_not_found_setskill": "未找到 CHATCOLORS.RED 技能", "player_not_found_setskill": "未找到 CHATCOLORS.RED 玩家", "correct_form_setskill": "正确用法:CHATCOLORS.RED!setskill <昵称> <技能>", "correct_form_setscore": "正确用法:CHATCOLORS.RED!setscore ", "done_setskill": "技能已设置", "error_setskill": "无法设置 CHATCOLORS.RED 技能", "for_setskill": "为", "invalid_map": "地图名称输入错误!", "loading_map": "正在加载新地图", "pause": "比赛已暂停。", "unpause": "比赛已恢复。", "healed": "你已被治疗。", "game_start": "游戏开始!", "reload": "语言和配置已重新加载。", "hud_on": "HUD已启用。", "hud_off": "HUD已禁用。", "vote_started": "投票开始:'{0}'", "vote_timeout": "投票'{0}'超时!", "vote_wait": "您需要等待才能开始另一轮投票!", "vote_same_wait": "您需要等待才能再次发起相同投票!", "vote_not_enough_players": "投票人数不足!", "vote_alredy_voted": "您已投票!", "vote_vote": "投票", "bombsite_a": "炸弹安放区A", "bombsite_b": "炸弹安放区B", "bombplanted": "炸弹已安装完毕{0}秒后引爆", "teammate_skills": "你队友的技能", "summary": "上一回合总结", "menu_controlls_scroll": "W/S - 滚动", "menu_controlls_padding": " | ", "menu_controlls_select": "E - 选择" }