using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class ReactiveArmor : ISkill { private const Skills skillName = Skills.ReactiveArmor; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) SkillPlayerInfo.Clear(); } public static void OnTick() { if (!SkillUtils.IsHudFrame()) return; foreach (var player in PlayerManager.GetTickPlayers()) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo)) UpdateHUD(player, skillInfo); } } public static bool PlayerHurtPre(EventPlayerHurt @event) { var victim = @event.Userid; if (victim == null || !victim.IsValid || !victim.PawnIsAlive) return false; var attacker = PlayerManager.GetPlayerEvent(@event.Attacker); if (attacker == null || !attacker.IsValid) return false; var victimEvent = PlayerManager.GetPlayerEvent(victim); if (victimEvent == null || !victimEvent.IsValid) return false; if (PlayerManager.GetPlayerByIndex(victimEvent.Index)?.Skill != skillName) return false; if (!SkillPlayerInfo.TryGetValue(victimEvent.Index, out var skillInfo) || !skillInfo.CanUse) return false; skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; SkillUtils.RestoreHealth(victimEvent); return true; } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.Index, new PlayerSkillInfo { SteamID = player.Index, CanUse = true, Cooldown = DateTime.MinValue, }); } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.TryRemove(player.Index, out _); SkillUtils.ResetPrintHTML(player); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; if (cooldown == 0) playerInfo.PrintHTML = null; else playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3cded3", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float cooldown = 15) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Cooldown { get; set; } = cooldown; } } }