using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class Replicator : ISkill { private const Skills skillName = Skills.Replicator; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) SkillPlayerInfo.Clear(); } public static void OnTick() { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, }); } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.TryRemove(player.SteamID, out _); SkillUtils.ResetPrintHTML(player); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID); if (playerInfo == null) return; if (cooldown == 0) playerInfo.PrintHTML = null; else playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; CreateReplica(player); } } } private static void CreateReplica(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; var replica = Utilities.CreateEntityByName("prop_dynamic_override"); if (replica == null || playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null || playerPawn.AbsRotation == null) return; float distance = 40; Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * distance; if (((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_DUCKING)) pos.Z -= 19; replica.Flags = playerPawn.Flags; replica.Flags |= (uint)Flags_t.FL_DUCKING; replica.Collision.SolidType = SolidType_t.SOLID_VPHYSICS; replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2)); replica.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName); replica.Entity!.Name = replica.Globalname = $"Replica_{Server.TickCount}_{(player.Team == CsTeam.CounterTerrorist ? "CT" : "TT")}"; replica.Teleport(pos, playerPawn.AbsRotation, null); replica.DispatchSpawn(); } public static void OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null) return; if (string.IsNullOrEmpty(param.Entity.Name)) return; if (!param.Entity.Name.StartsWith("Replica_")) return; var replica = param.As(); if (replica == null || !replica.IsValid) return; replica.EmitSound("GlassBottle.BulletImpact", volume: 1f); replica.AcceptInput("Kill"); CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle); if (attackerPawn.DesignerName != "player") return; var attackerTeam = attackerPawn.TeamNum; var replicaTeam = replica.Globalname.EndsWith("CT") ? 3 : 2; SkillUtils.TakeHealth(attackerPawn, attackerTeam != replicaTeam ? SkillsInfo.GetValue(skillName, "EnemyTeamDamage") : SkillsInfo.GetValue(skillName, "YourTeamDamage")); } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#a3000b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float cooldown = 15f, int yourTeamDamage = 10, int enemyTeamDamage = 20) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission) { public float Cooldown { get; set; } = cooldown; public int YourTeamDamage { get; set; } = yourTeamDamage; public int EnemyTeamDamage { get; set; } = enemyTeamDamage; } } }