using CounterStrikeSharp.API.Core; using WASDSharedAPI; namespace WASDMenuAPI.Classes; public class WasdManager : IWasdMenuManager { public void OpenMainMenu(CCSPlayerController? player, IWasdMenu? menu) { if(player == null) return; WASDMenuAPI.Players[player.SteamID].OpenMainMenu((WasdMenu?)menu); } public void CloseMenu(CCSPlayerController? player) { if(player == null) return; WASDMenuAPI.Players[player.SteamID].OpenMainMenu(null); } public void CloseSubMenu(CCSPlayerController? player) { if(player == null) return; WASDMenuAPI.Players[player.SteamID].CloseSubMenu(); } public void CloseAllSubMenus(CCSPlayerController? player) { if(player == null) return; WASDMenuAPI.Players[player.SteamID].CloseAllSubMenus(); } public void OpenSubMenu(CCSPlayerController? player, IWasdMenu? menu) { if (player == null) return; WASDMenuAPI.Players[player.SteamID].OpenSubMenu(menu); } public IWasdMenu CreateMenu(string title = "", string controlText = "") { WasdMenu menu = new WasdMenu { Title = title, ControlText = controlText }; return menu; } public bool HasMenu(CCSPlayerController? player) { if (player == null) return false; return WASDMenuAPI.Players.ContainsKey(player.SteamID); } public void UpdateActiveMenu(CCSPlayerController? player, Dictionary> list) { if (player == null) return; WASDMenuAPI.Players[player.SteamID].UpdateActiveMenu(list); } }