using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class Glitch : ISkill { private const Skills skillName = Skills.Glitch; private static readonly HashSet glitchedPlayers = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); } public static void NewRound() { glitchedPlayers.Clear(); foreach (var player in Utilities.GetPlayers()) SkillUtils.CloseMenu(player); } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in Utilities.GetPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); HashSet<(string, string)> menuItems = enemies.Select(e => (e.PlayerName, e.Index.ToString())).ToHashSet(); SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || !player.PawnIsAlive) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; if (playerInfo.SkillChance == 1) { player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } glitchedPlayers.Add(enemy); enemy.ReplicateConVar("sv_disable_radar", "1"); playerInfo.SkillChance = 1; player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("glitch_player_info", enemy.PlayerName)); enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("glitch_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null) return; playerInfo.SkillChance = 0; var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { HashSet<(string, string)> menuItems = enemies.Select(e => (e.PlayerName, e.Index.ToString())).ToHashSet(); SkillUtils.CreateMenu(player, menuItems); } else player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { player.ReplicateConVar("sv_disable_radar", "0"); glitchedPlayers.Remove(player); SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f542ef", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { } } }