using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Core.Attributes; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class Nightmare : ISkill { private const Skills skillName = Skills.Nightmare; private static readonly ConcurrentDictionary playersToTarget = []; private static readonly ConcurrentDictionary targetVolumes = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); jRandomSkills.Instance.AddToManifest(SkillsInfo.GetValue(skillName, "postProcessing")); } public static void PlayerDisconnect(uint playerIndex) { lock (setLock) { RemoveVolume(playerIndex); playersToTarget.TryRemove(playerIndex, out _); foreach (var kvp in playersToTarget) if (kvp.Value == playerIndex) playersToTarget.TryRemove(kvp.Key, out _); } } public static void NewRound() { lock (setLock) { foreach (var targetIndex in targetVolumes.Keys.ToArray()) RemoveVolume(targetIndex); foreach (var player in PlayerManager.GetTickPlayers()) SkillUtils.CloseMenu(player); targetVolumes.Clear(); playersToTarget.Clear(); } } public static void OnTick() { if (Server.TickCount % 32 != 0) return; foreach (var player in PlayerManager.GetTickPlayers()) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; if (!SkillUtils.HasMenu(player)) continue; var enemies = GetSelectableEnemies(player); ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.UpdateMenu(player, menuItems); } } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = GetSelectableEnemies(player); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))]; SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } if (!uint.TryParse(commands[0], out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null || !enemy.IsValid) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } lock (setLock) { if (!ApplyVolume(player.Index, enemy)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } playersToTarget[player.Index] = enemy.Index; } playerInfo.SkillUsed = true; var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("nightmare_player_info", enemy.PlayerName)); if (enemyEvent != null && enemyEvent.IsValid) enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("nightmare_enemy_info")); } public static void DisableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; lock (setLock) { if (playersToTarget.TryRemove(player.Index, out uint targetIndex)) { RemoveVolume(targetIndex); var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex)); if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime()) target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("nightmare_disable_info")); } SkillUtils.CloseMenu(player); } } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; lock (setLock) RemoveVolume(player.Index); } public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList) { if (targetVolumes.IsEmpty) return; foreach (var (info, viewer) in infoList) { if (viewer == null || !viewer.IsValid) continue; foreach (var kvp in targetVolumes) { if (kvp.Key == viewer.Index) continue; if (info.TransmitEntities.Contains(kvp.Value)) info.TransmitEntities.Remove(kvp.Value); } } } private static bool ApplyVolume(uint ownerIndex, CCSPlayerController target) { RemoveVolume(target.Index); var targetPawn = target.PlayerPawn?.Value; if (targetPawn == null || !targetPawn.IsValid || targetPawn.AbsOrigin == null) return false; if (EntityManager.OverBudget()) return false; var volume = Utilities.CreateEntityByName("post_processing_volume"); if (volume == null || !volume.IsValid || volume.Entity == null) return false; var keys = new CEntityKeyValues(); try { keys.SetString("targetname", $"Nightmare_{target.Index}"); keys.SetString("postprocessing", SkillsInfo.GetValue(skillName, "postProcessing")); keys.SetBool("master", true); keys.SetBool("enableexposure", true); keys.SetFloat("fadetime", SkillsInfo.GetValue(skillName, "fadeTime")); keys.SetFloat("minexposure", SkillsInfo.GetValue(skillName, "minExposure")); keys.SetFloat("maxexposure", SkillsInfo.GetValue(skillName, "maxExposure")); keys.SetFloat("exposurespeedup", 1f); keys.SetFloat("exposurespeeddown", 1f); keys.SetBool("startdisabled", false); keys.SetInt("spawnflags", 4097); keys.SetVector("origin", targetPawn.AbsOrigin); volume.DispatchSpawn(keys); } finally { keys.Dispose(); } if (!volume.IsValid) return false; volume.AcceptInput("SetParent", targetPawn, null, "!activator"); EntityManager.RegisterExisting(volume, ownerIndex, "post_processing_volume"); targetVolumes[target.Index] = volume.Index; return true; } private static void RemoveVolume(uint targetIndex) { if (!targetVolumes.TryRemove(targetIndex, out uint volumeIndex)) return; EntityManager.DestroyEntity(volumeIndex); } private static CCSPlayerController[] GetSelectableEnemies(CCSPlayerController player) { return [.. PlayerManager.GetTickPlayers() .Where(p => p != null && p.IsValid) .Select(PlayerManager.GetPlayerEvent) .Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None) .Select(p => p!)]; } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#5b2c6f", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Rare, string postProcessing = "lighting/postprocessing/effects/death_cam_phase1_low_violence.vpost", float fadeTime = .25f, float minExposure = .5f, float maxExposure = 2f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public string PostProcessing { get; set; } = postProcessing; public float FadeTime { get; set; } = fadeTime; public float MinExposure { get; set; } = minExposure; public float MaxExposure { get; set; } = maxExposure; } } }