using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using static src.jRandomSkills; namespace src.player.skills { public class Miner : ISkill { private const Skills skillName = Skills.Miner; private readonly static ConcurrentDictionary nades = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { nades.Clear(); } public static void OnTick() { if (Server.TickCount % 10 != 0) return; float detonationRange = SkillsInfo.GetValue(skillName, "detonationRange"); float currentTime = Server.CurrentTime; foreach (var index in nades.Keys.ToList()) { var nade = Utilities.GetEntityFromIndex((int)index); if (nade == null || !nade.IsValid || nade.AbsOrigin == null) { nades.TryRemove(index, out _); continue; } if (nade.CreateTime + 3 > currentTime) return; Vector currentPos = new(nade.AbsOrigin.X, nade.AbsOrigin.Y, nade.AbsOrigin.Z); foreach (var enemy in Utilities.GetPlayers().Where(p => p.IsValid && p.PawnIsAlive && p.TeamNum != nade.TeamNum)) { var enemyPawn = enemy.PlayerPawn.Value; if (enemyPawn == null || !enemyPawn.IsValid || enemyPawn.AbsOrigin == null) continue; Vector enemyPos = new(enemyPawn.AbsOrigin.X, enemyPawn.AbsOrigin.Y, enemyPawn.AbsOrigin.Z); double distance = SkillUtils.GetDistance(currentPos, enemyPos); if (distance <= detonationRange) { Detonate(nade); nades.TryRemove(index, out _); break; } } } } private static void Detonate(CBaseCSGrenadeProjectile grenade) { if (grenade == null || !grenade.IsValid || grenade.AbsOrigin == null) return; Vector position = grenade.AbsOrigin; position.Z += 60; grenade.Teleport(position); grenade.EmitSound("IncGrenade.Bounce_M"); grenade.DetonateTime = Server.CurrentTime + .5f; Utilities.SetStateChanged(grenade, "CBaseGrenade", "m_flDetonateTime"); } public static void OnEntitySpawned(CEntityInstance @event) { var name = @event.DesignerName; if (name != "hegrenade_projectile") return; var grenade = @event.As(); if (grenade == null || !grenade.IsValid) return; if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return; var pawn = grenade.OwnerEntity.Value.As(); if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return; var player = pawn.Controller.Value.As(); var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; nades.TryAdd(grenade.Index, 0); Server.NextWorldUpdate(() => { if (grenade == null || !grenade.IsValid) return; grenade.DetonateTime = float.MaxValue; Utilities.SetStateChanged(grenade, "CBaseGrenade", "m_flDetonateTime"); }); } public static void EnableSkill(CCSPlayerController player) { SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adf542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float detonationRange = 130) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission) { public float DetonationRange { get; set; } = detonationRange; } } }