using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using CS2TraceRay.Class; using CS2TraceRay.Enum; using CS2TraceRay.Struct; using src.utils; using System.Drawing; using System.Numerics; using static src.jRandomSkills; using Vector = CounterStrikeSharp.API.Modules.Utils.Vector; namespace src.player.skills { public class LongZeus : ISkill { private const Skills skillName = Skills.LongZeus; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public unsafe static void WeaponFire(EventWeaponFire @event) { var player = @event.Userid; if (!Instance.IsPlayerValid(player)) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill != skillName) return; var pawn = player!.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || pawn.WeaponServices == null) return; var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value; if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_taser") return; Vector eyePos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z); Vector endPos = eyePos + SkillUtils.GetForwardVector(pawn.EyeAngles) * SkillsInfo.GetValue(skillName, "maxDistance"); Ray ray = new(Vector3.Zero); CTraceFilter filter = new(pawn.Index, pawn.Index) { m_nObjectSetMask = 0xf, m_nCollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER_MOVEMENT, m_nInteractsWith = pawn.GetInteractsWith(), m_nInteractsExclude = 0, m_nBits = 11, m_bIterateEntities = true, m_bHitTriggers = false, m_nInteractsAs = 0x40000 }; filter.m_nHierarchyIds[0] = pawn.GetHierarchyId(); filter.m_nHierarchyIds[1] = 0; CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray); if (Config.LoadedConfig.CS2TraceRayDebug) { CreateLine(eyePos, endPos, Color.FromArgb(255, 255, 255, 0)); CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.EndPos.X, trace.EndPos.Y, trace.EndPos.Z), Color.FromArgb(255, 255, 0, 0)); CreateLine(new Vector(trace.StartPos.X, trace.StartPos.Y, trace.StartPos.Z), new Vector(trace.Position.X, trace.Position.Y, trace.Position.Z), Color.FromArgb(255, 0, 0, 255)); if (trace.DidHit()) { var val = Activator.CreateInstance(typeof(CBaseEntity), trace.HitEntity) as CBaseEntity; player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {(val == null ? "null" : val.DesignerName)}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}"); } else player.PrintToChat($"Hit: {trace.DidHit()}, Entity: {trace.HitEntity}, Solid: {trace.AllSolid}, Contents: {(Contents)trace.Contents}"); } if (!trace.HitPlayer(out CCSPlayerController? target) || target == null) return; if (target.Handle == player.Handle) return; SkillUtils.TakeHealth(target.PlayerPawn.Value, 9999); } public static void EnableSkill(CCSPlayerController player) { SkillUtils.TryGiveWeapon(player, CsItem.Zeus); } private static void CreateLine(Vector start, Vector end, Color color) { CBeam beam = Utilities.CreateEntityByName("beam")!; if (beam == null) return; beam.Render = color; beam.Width = 2.0f; beam.EndWidth = 2.0f; beam.Teleport(start); beam.EndPos.X = end.X; beam.EndPos.Y = end.Y; beam.EndPos.Z = end.Z; beam.DispatchSpawn(); beam.AcceptInput("FollowEntity", beam, null!, ""); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public float MaxDistance { get; set; } = maxDistance; } } }