using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Collections.Immutable; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class RandomWeapon : ISkill { private const Skills skillName = Skills.RandomWeapon; private static readonly ConcurrentDictionary SkillPlayerInfo = []; private static readonly object setLock = new(); private static readonly string[] pistols = [ "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer", "weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000" ]; private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90", "weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47", "weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1", "weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" ]; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { lock (setLock) SkillPlayerInfo.Clear(); } public static void OnTick() { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo.TryAdd(player.SteamID, new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, }); } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.TryRemove(player.SteamID, out _); SkillUtils.ResetPrintHTML(player); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)Math.Ceiling((skillInfo.Cooldown.AddSeconds(SkillsInfo.GetValue(skillName, "cooldown")) - DateTime.Now).TotalSeconds); cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var playerInfo = Instance.SkillPlayer.FirstOrDefault(s => s.SteamID == player?.SteamID); if (playerInfo == null) return; if (cooldown == 0) playerInfo.PrintHTML = null; else playerInfo.PrintHTML = $"{player.GetTranslation("hud_info", $"{cooldown}")}"; } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; RemoveAndGiveWeapon(player); } } } private static void RemoveAndGiveWeapon(CCSPlayerController player) { var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return; ConcurrentBag playerWeapons = []; foreach (var item in pawn.WeaponServices.MyWeapons) if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && !string.IsNullOrEmpty(item.Value.DesignerName)) playerWeapons.Add(item.Value.DesignerName); if (playerWeapons.IsEmpty) return; ConcurrentBag weaponList = [.. pistols.Concat(rifles).Where(w => !playerWeapons.Contains(w))]; if (weaponList.Count == 0) return; string weapon = weaponList.ToArray()[Instance.Random.Next(weaponList.Count)]; bool isPistol = pistols.Contains(weapon); string? weaponToRemove = playerWeapons.FirstOrDefault(itemName => (isPistol && pistols.Contains(itemName)) || (!isPistol && rifles.Contains(itemName))); if (!string.IsNullOrEmpty(weaponToRemove)) { foreach (var item in pawn.WeaponServices.MyWeapons) { if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == weaponToRemove) item.Value.AcceptInput("Kill"); } } Instance.AddTimer(.1f, () => { player.GiveNamedItem(weapon); }); } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, float cooldown = 15f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { public float Cooldown { get; set; } = cooldown; } } }