using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class HolyHandGrenade : ISkill { private const Skills skillName = Skills.HolyHandGrenade; private readonly static ConcurrentDictionary playersWithSkill = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void OnEntitySpawned(CEntityInstance @event) { var name = @event.DesignerName; if (!name.EndsWith("hegrenade_projectile")) return; Server.NextFrame(() => { if (@event == null || !@event.IsValid) return; var hegrenade = @event.As(); if (hegrenade == null || !hegrenade.IsValid) return; var playerPawn = hegrenade.Thrower.Value; if (playerPawn == null || !playerPawn.IsValid) return; var player = Utilities.GetPlayers().FirstOrDefault(p => p.PlayerPawn.Index == playerPawn.Index); var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; hegrenade.Damage *= SkillsInfo.GetValue(skillName, "damageMultiplier"); hegrenade.DmgRadius *= SkillsInfo.GetValue(skillName, "damageRadiusMultiplier"); }); } public static void GrenadeThrown(EventGrenadeThrown @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Weapon; if (weapon != "hegrenade") return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) { playersWithSkill[player.Index] = grenadesLeft - 1; player!.GiveNamedItem($"weapon_{weapon}"); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft - 1); } } public static void WeaponEquip(EventItemEquip @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); var weapon = @event.Item; if (player == null || !player.IsValid) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft); } public static void WeaponPickup(EventItemPickup @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Item; if (string.IsNullOrEmpty(weapon) || weapon != "hegrenade") return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft); } public static void EnableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; int grenadeLimit = SkillsInfo.GetValue(skillName, "grenadeLimit"); playersWithSkill.TryAdd(player.Index, grenadeLimit); SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadeLimit); } public static void DisableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; playersWithSkill.TryRemove(player.Index, out _); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, 1); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ffdd00", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float damageMultiplier = 2f, float damageRadiusMultiplier = 2f, int grenadeLimit = 1) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float DamageMultiplier { get; set; } = damageMultiplier; public float DamageRadiusMultiplier { get; set; } = damageRadiusMultiplier; public int GrenadeLimit { get; set; } = grenadeLimit; } } }