using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; using Vector = CounterStrikeSharp.API.Modules.Utils.Vector; namespace src.player.skills { public class DeathBomb : ISkill { private const Skills skillName = Skills.DeathBomb; private static readonly QAngle angle = new(10, -5, 9); private static readonly ConcurrentDictionary nades = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { nades.Clear(); } public static void PlayerDeath(EventPlayerDeath @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (!IsDeadPlayerValid(player)) return; CsTeam lastTeam = player!.Team; Server.NextWorldUpdate(() => { if (player == null || !player.IsValid || player.Team != lastTeam) return; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.Health == pawn.MaxHealth) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill == skillName) SpawnExplosion(player!); }); } private static void SpawnExplosion(CCSPlayerController player) { var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return; Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z); pos.Z += 10; SkillUtils.CreateHEGrenadeProjectile(pos, angle, new Vector(0, 0, -10), player.TeamNum); foreach (var _p in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.Team is CsTeam.CounterTerrorist or CsTeam.Terrorist)) SkillUtils.PrintToChat(_p, $"{ChatColors.DarkRed}\u202A{player.PlayerName}\u202C: {ChatColors.Lime}{_p.GetTranslation("deathbomb_explosion")}", border: !PlayerManager.GetTickPlayers().Any(p => p.Team == player.Team && p != player) ? "tb" : "t"); var fileNames = new[] { "radiobotfallback01", "radiobotfallback02", "radiobotfallback04" }; var randomFile = fileNames[new Random().Next(fileNames.Length)]; player.ExecuteClientCommand($"play vo/agents/balkan/{randomFile}.vsnd"); nades.AddOrUpdate(Server.TickCount, player.TeamNum, (_, _) => player.TeamNum); } public static void OnEntitySpawned(CEntityInstance entity) { if (entity.DesignerName != "hegrenade_projectile") return; var heProjectile = entity.As(); if (heProjectile == null || !heProjectile.IsValid || heProjectile.AbsRotation == null) return; int lastTick = Server.TickCount; Server.NextFrame(() => { if (heProjectile == null || !heProjectile.IsValid) return; if (!(NearlyEquals(angle.X, heProjectile.AbsRotation.X) && NearlyEquals(angle.Y, heProjectile.AbsRotation.Y) && NearlyEquals(angle.Z, heProjectile.AbsRotation.Z))) return; heProjectile.TicksAtZeroVelocity = 100; heProjectile.Damage = SkillsInfo.GetValue(skillName, "explosionDamage"); heProjectile.DmgRadius = SkillsInfo.GetValue(skillName, "explosionRadius"); heProjectile.DetonateTime = 0; if (nades.TryRemove(lastTick, out byte teamNum)) heProjectile.Globalname = $"deathbomb_team_{teamNum}_{heProjectile.Index}"; }); } public static void OnTakeDamage(DynamicHook h) { CEntityInstance param = h.GetParam(0); CTakeDamageInfo param2 = h.GetParam(1); if (param == null || param.Entity == null || param2 == null) return; var nade = param2.Attacker.Value; if (nade == null || !nade.IsValid) return; if (nade.DesignerName != "hegrenade_projectile") return; if (string.IsNullOrEmpty(nade.Globalname) || !nade.Globalname.StartsWith("deathbomb_team_")) return; if (!int.TryParse(nade.Globalname.Split('_')[2], out int nadeTeam)) return; CCSPlayerPawn victimPawn = new(param.Handle); if (victimPawn.DesignerName != "player") return; if (victimPawn == null || victimPawn.Controller?.Value == null) return; if (victimPawn.TeamNum != nadeTeam) return; float reduction = SkillsInfo.GetValue(skillName, "dmgReductionForTeamates"); param2.Damage *= 1f - Math.Clamp(reduction, 0f, 1f); } private static bool NearlyEquals(float a, float b, float epsilon = 0.001f) => Math.Abs(a - b) < epsilon; private static bool IsDeadPlayerValid(CCSPlayerController? player) { return player != null && player.IsValid && player.PlayerPawn?.Value != null; } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#F5CB42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float explosionRadius = 500.0f, int explosionDamage = 999, float dmgReductionForTeamates = .5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float ExplosionRadius { get; set; } = explosionRadius; public int ExplosionDamage { get; set; } = explosionDamage; public float DmgReductionForTeamates { get; set; } = dmgReductionForTeamates; } } }