using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using static src.jRandomSkills; using Vector = CounterStrikeSharp.API.Modules.Utils.Vector; namespace src.player.skills { public class ExplosiveShot : ISkill { private const Skills skillName = Skills.ExplosiveShot; private static readonly QAngle angle = new(5, 10, -4); private static int lastTick = 0; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color"), false); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; float newChance = (float)Instance.Random.NextDouble() * (SkillsInfo.GetValue(skillName, "ChanceTo") - SkillsInfo.GetValue(skillName, "ChanceFrom")) + SkillsInfo.GetValue(skillName, "ChanceFrom"); playerInfo.SkillChance = newChance; SkillUtils.PrintToChat(player, $"{ChatColors.DarkRed}{player.GetSkillName(skillName)}{ChatColors.Lime}: {player.GetSkillDescription(skillName, newChance)}", border: !PlayerManager.GetTickPlayers().Any(p => p.Team == player.Team && p != player) ? "tb" : "t"); } private static void SpawnExplosion(Vector vector) { lastTick = Server.TickCount; SkillUtils.CreateHEGrenadeProjectile(vector, angle, new Vector(0, 0, 0), 0); } public static void OnEntitySpawned(CEntityInstance entity) { if (entity.DesignerName != "hegrenade_projectile") return; var heProjectile = entity.As(); if (heProjectile == null || !heProjectile.IsValid || heProjectile.AbsRotation == null) return; Server.NextFrame(() => { if (heProjectile == null || !heProjectile.IsValid) return; if (!(NearlyEquals(angle.X, heProjectile.AbsRotation.X) && NearlyEquals(angle.Y, heProjectile.AbsRotation.Y) && NearlyEquals(angle.Z, heProjectile.AbsRotation.Z))) return; heProjectile.TicksAtZeroVelocity = 100; heProjectile.TeamNum = (byte)CsTeam.None; heProjectile.Damage = SkillsInfo.GetValue(skillName, "damage"); heProjectile.DmgRadius = SkillsInfo.GetValue(skillName, "damageRadius"); heProjectile.DetonateTime = 0; }); } private static bool NearlyEquals(float a, float b, float epsilon = 0.001f) => Math.Abs(a - b) < epsilon; public static void BulletImpact(EventBulletImpact @event) { if (lastTick == Server.TickCount) return; var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var pos = new Vector(@event.X, @event.Y, @event.Z); var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) return; if (Instance.Random.NextDouble() <= playerInfo.SkillChance) SpawnExplosion(pos); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float damage = 25f, float damageRadius = 210f, float chanceFrom = .15f, float chanceTo = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Damage { get; set; } = damage; public float DamageRadius { get; set; } = damageRadius; public float ChanceFrom { get; set; } = chanceFrom; public float ChanceTo { get; set; } = chanceTo; } } }