using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class Miner : ISkill { private const Skills skillName = Skills.Miner; private readonly static ConcurrentDictionary nades = []; private readonly static ConcurrentDictionary playersWithSkill = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { nades.Clear(); playersWithSkill.Clear(); } public static void OnTick() { if (Server.TickCount % 10 != 0) return; float detonationRange = SkillsInfo.GetValue(skillName, "detonationRange"); float currentTime = Server.CurrentTime; foreach (var index in nades.Keys.ToList()) { var nade = Utilities.GetEntityFromIndex((int)index); if (nade == null || !nade.IsValid || nade.AbsOrigin == null) { nades.TryRemove(index, out _); continue; } if (nade.CreateTime + 3 > currentTime) return; Vector currentPos = new(nade.AbsOrigin.X, nade.AbsOrigin.Y, nade.AbsOrigin.Z); foreach (var enemy in PlayerManager.GetTickPlayers().Where(p => p.IsValid && p.PawnIsAlive && p.TeamNum != nade.TeamNum)) { var enemyPawn = enemy.PlayerPawn.Value; if (enemyPawn == null || !enemyPawn.IsValid || enemyPawn.AbsOrigin == null) continue; Vector enemyPos = new(enemyPawn.AbsOrigin.X, enemyPawn.AbsOrigin.Y, enemyPawn.AbsOrigin.Z); double distance = SkillUtils.GetDistance(currentPos, enemyPos); if (distance <= detonationRange) { Detonate(nade); nades.TryRemove(index, out _); break; } } } } private static void Detonate(CBaseCSGrenadeProjectile grenade) { if (grenade == null || !grenade.IsValid || grenade.AbsOrigin == null) return; Vector position = grenade.AbsOrigin; position.Z += 60; grenade.Teleport(position); grenade.EmitSound("IncGrenade.Bounce_M"); grenade.DetonateTime = Server.CurrentTime + .5f; Utilities.SetStateChanged(grenade, "CBaseGrenade", "m_flDetonateTime"); } public static void OnEntitySpawned(CEntityInstance @event) { var name = @event.DesignerName; if (name != "hegrenade_projectile") return; var grenade = @event.As(); if (grenade == null || !grenade.IsValid) return; if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return; var pawn = grenade.OwnerEntity.Value.As(); if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return; var player = pawn.Controller.Value.As(); var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index)); if (playerInfo?.Skill != skillName) return; nades.TryAdd(grenade.Index, 0); Server.NextWorldUpdate(() => { if (grenade == null || !grenade.IsValid) return; grenade.DetonateTime = float.MaxValue; Utilities.SetStateChanged(grenade, "CBaseGrenade", "m_flDetonateTime"); }); } public static void EnableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; int grenadeLimit = SkillsInfo.GetValue(skillName, "grenadeLimit"); playersWithSkill.TryAdd(player.Index, grenadeLimit); SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadeLimit); } public static void GrenadeThrown(EventGrenadeThrown @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Weapon; if (weapon != "hegrenade") return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) { playersWithSkill[player.Index] = grenadesLeft - 1; player!.GiveNamedItem($"weapon_{weapon}"); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft - 1); } } public static void WeaponEquip(EventItemEquip @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); var weapon = @event.Item; if (player == null || !player.IsValid) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft); } public static void WeaponPickup(EventItemPickup @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Item; if (string.IsNullOrEmpty(weapon) || weapon != "hegrenade") return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft); } public static void DisableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; playersWithSkill.TryRemove(player.Index, out _); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, 1); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adf542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float detonationRange = 130, int grenadeLimit = 3) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float DetonationRange { get; set; } = detonationRange; public int GrenadeLimit { get; set; } = grenadeLimit; } } }