using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class Poison : ISkill { private const Skills skillName = Skills.Poison; private static readonly ConcurrentDictionary poisonedPlayers = []; private static readonly ConcurrentDictionary playersToTarget = []; private static readonly object setLock = new(); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color"), false); } public static void PlayerDisconnect(uint playerIndex) { lock (setLock) { poisonedPlayers.TryRemove(playerIndex, out _); playersToTarget.TryRemove(playerIndex, out _); foreach (var kvp in playersToTarget) if (kvp.Value == playerIndex) playersToTarget.TryRemove(kvp.Key, out _); } } public static void NewRound() { lock (setLock) { poisonedPlayers.Clear(); playersToTarget.Clear(); } } public static void OnTick() { int cooldown = Math.Max(1, (int)(64 * SkillsInfo.GetValue(skillName, "Cooldown"))); if (Server.TickCount % cooldown == 0) { int cooldown2 = cooldown * 2; foreach (var playerIndex in poisonedPlayers.Keys) { var player = Utilities.GetPlayerFromIndex((int)playerIndex); if (player == null || !player.IsValid || player.PlayerPawn == null) continue; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid) continue; if (Jester.IsActiveJester(playerIndex)) continue; if (pawn.Health <= SkillsInfo.GetValue(skillName, "MinHealth")) continue; SkillUtils.TakeHealth(pawn, SkillsInfo.GetValue(skillName, "Damage")); if (Server.TickCount % cooldown2 == 0) PlayerManager.GetPlayerFromEvent(player)?.ExecuteClientCommand($"play player/player_damagebody_0{jRandomSkills.Instance.Random.Next(4, 8)}"); } } if (Server.TickCount % 32 != 0) return; foreach (var player in PlayerManager.GetTickPlayers()) { if (!SkillUtils.HasMenu(player)) continue; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null || playerInfo.Skill != skillName) continue; var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.UpdateMenu(player, menuItems); } } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; if (playerInfo.SkillUsed) { playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; if (!uint.TryParse(enemyId, out uint enemyIndex)) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex); if (enemy == null) { playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } poisonedPlayers.TryAdd(enemy.Index, 0); playersToTarget[player.Index] = enemy.Index; playerInfo.SkillUsed = true; var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy); if (enemyEvent == null || !enemyEvent.IsValid) return; playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("poison_player_info", enemy.PlayerName)); enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("poison_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo == null) return; playerInfo.SkillUsed = false; var playerEvent = PlayerManager.GetPlayerFromEvent(player); if (playerEvent == null || !playerEvent.IsValid) return; var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray(); if (enemies.Length > 0) { ConcurrentBag<(string, string)> menuItems = new(enemies.Select(e => (e.PlayerName, e.Index.ToString()))); SkillUtils.CreateMenu(player, menuItems); } else playerEvent.PrintToChat($" {ChatColors.Red}{player.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); } public static void DisableSkill(CCSPlayerController player) { if (playersToTarget.TryRemove(player.Index, out uint targetIndex)) { poisonedPlayers.TryRemove(targetIndex, out _); var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex)); if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime()) target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("poison_disable_info")); } SkillUtils.CloseMenu(player); } public static void PlayerDeath(EventPlayerDeath @event) { var player = @event.Userid; if (player == null || !player.IsValid) return; poisonedPlayers.TryRemove(player.Index, out _); SkillUtils.CloseMenu(player); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#902eff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = .85f, int damage = 1, int minHealth = 30) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public int Damage { get; set; } = damage; public float Cooldown { get; set; } = cooldown; public int MinHealth { get; set; } = minHealth; } } }