using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class Darkness : ISkill { private const Skills skillName = Skills.Darkness; private static readonly float brightness = Config.GetValue(skillName, "brightness"); private static readonly Dictionary deafultPostProcessing = []; private static readonly List newPostProcessing = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"), false); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { if (!Instance.IsPlayerValid(player)) continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) continue; EnableSkill(player); } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { foreach (var player in deafultPostProcessing.Keys) DisableSkill(player); foreach (var postProcessing in newPostProcessing) postProcessing.Remove(); newPostProcessing.Clear(); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; if (player == null || !player.IsValid) return HookResult.Continue; SetUpPostProcessing(player, true); return HookResult.Continue; }); } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null || !player.IsValid || !player.PawnIsAlive) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; if (playerInfo.SkillChance == 1) { player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}"); return; } string enemyId = commands[0]; var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } SetUpPostProcessing(enemy); playerInfo.SkillChance = 1; player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("darkness_player_info", enemy.PlayerName)); enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("darkness_enemy_info")); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null) return; playerInfo.SkillChance = 0; SkillUtils.PrintToChat(player, Localization.GetTranslation("darkness") + ":", false); player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("darkness_select_info")}"); var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray(); if (enemies.Length > 0) { foreach (var enemy in enemies) player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}"); } else player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index"); } public static void DisableSkill(CCSPlayerController player) { SetUpPostProcessing(player, true); } private static void SetUpPostProcessing(CCSPlayerController player, bool dontCreateNew = false) { if (player == null || !player.IsValid) return; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return; var postProcessingVolumes = pawn.CameraServices.PostProcessingVolumes.FirstOrDefault(); if (postProcessingVolumes == null || postProcessingVolumes.Value == null) return; if (deafultPostProcessing.TryGetValue(player, out var oldPostProcessing)) { postProcessingVolumes.Raw = oldPostProcessing.EntityHandle.Raw; deafultPostProcessing.Remove(player); Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); return; } if (dontCreateNew) return; var postProcessing = Utilities.CreateEntityByName("post_processing_volume"); if (postProcessing == null) return; postProcessing.ExposureControl = true; postProcessing.MaxExposure = brightness; postProcessing.MinExposure = brightness; deafultPostProcessing.TryAdd(player, postProcessingVolumes.Value); postProcessingVolumes.Raw = postProcessing.EntityHandle.Raw; Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#383838", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float brightness = .01f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { public float Brightness { get; set; } = brightness; } } }