using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class Deactivator : ISkill { private const Skills skillName = Skills.Deactivator; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color"), false); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { if (!Instance.IsPlayerValid(player)) continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) continue; EnableSkill(player); } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) DisableSkill(player); } return HookResult.Continue; }); } public static void TypeSkill(CCSPlayerController player, string[] commands) { if (player == null) return; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (!player.IsValid || !player.PawnIsAlive) return; string enemyId = commands[0]; var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId); if (enemy == null) { player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")); return; } DeacitvateSkill(player, enemy); } public static void EnableSkill(CCSPlayerController player) { SkillUtils.PrintToChat(player, Localization.GetTranslation("deactivator") + ":", false); player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("deactivator_select_info")}"); var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray(); if (enemies.Length > 0) { foreach (var enemy in enemies) { var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID); if (enemyInfo == null) continue; var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill); if (skillData == null) continue; player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}"); } } else player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}"); player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index"); } public static void DisableSkill(CCSPlayerController player) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null) return; playerInfo.SpecialSkill = Skills.None; } private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID); if (playerInfo != null) { playerInfo.Skill = Skills.None; playerInfo.SpecialSkill = skillName; player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("deactivator_player_info", enemy.PlayerName)); } if (enemyInfo != null) { Instance.SkillAction(enemyInfo.Skill.ToString(), "DisableSkill", [enemy]); enemyInfo.SpecialSkill = enemyInfo.Skill; enemyInfo.Skill = Skills.None; enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("deactivator_enemy_info")); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#919191", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { } } }