using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using jRandomSkills.src.utils; using System.Collections.Immutable; using static CounterStrikeSharp.API.Core.Listeners; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class RandomWeapon : ISkill { private const Skills skillName = Skills.RandomWeapon; private static readonly float timerCooldown = Config.GetValue(skillName, "cooldown"); private static readonly Dictionary SkillPlayerInfo = []; private static readonly string[] pistols = [ "weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer", "weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9", "weapon_elite", "weapon_hkp2000" ]; private static readonly string[] rifles = [ "weapon_mp9", "weapon_mac10", "weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90", "weapon_mp5sd", "weapon_famas", "weapon_galilar", "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47", "weapon_aug", "weapon_sg553", "weapon_ssg08", "weapon_awp", "weapon_scar20", "weapon_g3sg1", "weapon_nova", "weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249", "weapon_negev" ]; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); Instance.RegisterEventHandler((@event, info) => { Instance.AddTimer(0.1f, () => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) { EnableSkill(player); } } }); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { SkillPlayerInfo.Clear(); return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; if (player == null || !player.IsValid) return HookResult.Continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) SkillPlayerInfo.Remove(player.SteamID); return HookResult.Continue; }); Instance.RegisterListener(() => { foreach (var player in Utilities.GetPlayers()) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill == skillName) if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) UpdateHUD(player, skillInfo); } }); } public static void EnableSkill(CCSPlayerController player) { SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo { SteamID = player.SteamID, CanUse = true, Cooldown = DateTime.MinValue, }; } public static void DisableSkill(CCSPlayerController player) { SkillPlayerInfo.Remove(player.SteamID); } private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo) { float cooldown = 0; if (skillInfo != null) { float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds; cooldown = Math.Max(time, 0); if (cooldown == 0 && skillInfo?.CanUse == false) skillInfo.CanUse = true; } var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName); if (skillData == null) return; string infoLine = $"{Localization.GetTranslation("your_skill")}:
"; string skillLine = $"{skillData.Name}
"; string remainingLine = cooldown != 0 ? $"{Localization.GetTranslation("hud_info", $"{cooldown}")}
" : ""; var hudContent = infoLine + skillLine + remainingLine; player.PrintToCenterHtml(hudContent); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo)) { if (!player.IsValid || !player.PawnIsAlive) return; if (skillInfo.CanUse) { skillInfo.CanUse = false; skillInfo.Cooldown = DateTime.Now; RemoveAndGiveWeapon(player); } } } private static void RemoveAndGiveWeapon(CCSPlayerController player) { var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return; List playerWeapons = []; foreach (var item in pawn.WeaponServices.MyWeapons) if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && !string.IsNullOrEmpty(item.Value.DesignerName)) playerWeapons.Add(item.Value.DesignerName); if (playerWeapons.Count == 0) return; List weaponList = new(pistols.Concat(rifles)); weaponList.RemoveAll(w => playerWeapons.Contains(w)); if (weaponList.Count == 0) return; string weapon = weaponList[Instance.Random.Next(weaponList.Count)]; bool isPistol = pistols.Contains(weapon); string? weaponToRemove = playerWeapons.FirstOrDefault(itemName => (isPistol && pistols.Contains(itemName)) || (!isPistol && rifles.Contains(itemName))); if (!string.IsNullOrEmpty(weaponToRemove)) { foreach (var item in pawn.WeaponServices.MyWeapons) { if (item != null && item.IsValid && item.Value != null && item.Value.IsValid && item.Value.DesignerName == weaponToRemove) item.Value.Remove(); } } Instance.AddTimer(.1f, () => { player.GiveNamedItem(weapon); }); } public class PlayerSkillInfo { public ulong SteamID { get; set; } public bool CanUse { get; set; } public DateTime Cooldown { get; set; } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#e0873a", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float cooldown = 15f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { public float Cooldown { get; set; } = cooldown; } } }