using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using System.Drawing; using static src.jRandomSkills; using System.Collections.Concurrent; using src.utils; namespace src.player.skills { public class FalconEye : ISkill { private const Skills skillName = Skills.FalconEye; private const string cameraViewModel = "models/sprays/spray_plane.vmdl"; private static readonly ConcurrentDictionary cameras = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); Instance.AddToManifest(cameraViewModel); } public static void NewRound() { foreach (var cameraIndex in cameras.Values) EntityManager.DestroyEntity(cameraIndex.Item2); cameras.Clear(); } public static void WeaponPickup(EventItemPickup @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (!Instance.IsPlayerValid(player)) return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; var pawn = player!.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return; if (cameras.TryGetValue(player!.Index, out var cameraInfo) && cameraInfo.Item1 != pawn.CameraServices.ViewEntity.Raw) BlockWeapon(player, true); } public static void UseSkill(CCSPlayerController player) { var playerPawn = player.PlayerPawn.Value; if (playerPawn?.CBodyComponent == null) return; ChangeCamera(player); } public static void DisableSkill(CCSPlayerController player) { if (player == null) return; ChangeCamera(player, true); EntityManager.DestroyPlayerEntities(player.Index); cameras.TryRemove(player.Index, out _); } public static void OnTick() { if (cameras.IsEmpty) return; foreach (var player in PlayerManager.GetTickPlayers()) if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0) { var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) continue; if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE) { ChangeCamera(player, true); continue; } Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + SkillsInfo.GetValue(skillName, "distance")); QAngle angle = new(90, 0, -pawn.V_angle.Y); var camera = Utilities.GetEntityFromIndex((int)cameraInfo.Item2); if (camera == null || !camera.IsValid) continue; camera.Teleport(pos, angle); } } private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false) { uint orginalCameraRaw; uint newCameraRaw; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return; if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0) { orginalCameraRaw = cameraInfo.Item1; var camera = Utilities.GetEntityFromIndex((int)cameraInfo.Item2); if (camera == null || !camera.IsValid) return; newCameraRaw = camera.EntityHandle.Raw; } else { orginalCameraRaw = pawn!.CameraServices!.ViewEntity.Raw; newCameraRaw = CreateCamera(player); } if (newCameraRaw == 0) return; bool defaultCam = forceToDefault || (pawn.CameraServices.ViewEntity.Raw != orginalCameraRaw); pawn!.CameraServices!.ViewEntity.Raw = defaultCam ? orginalCameraRaw : newCameraRaw; Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_pCameraServices"); BlockWeapon(player, !defaultCam); } private static uint CreateCamera(CCSPlayerController player) { var camera = EntityManager.CreateTrackedDynamicProp(player.Index); if (camera == null || !camera.IsValid) return 0; var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null) return 0; Vector pos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + SkillsInfo.GetValue(skillName, "distance")); Server.NextFrame(() => { if (camera == null || !camera.IsValid) return; var camNode = camera.CBodyComponent?.SceneNode?.Owner?.Entity; if (camNode != null) camNode.Flags = (uint)(camNode.Flags & ~(1 << 2)); camera.SetModel(cameraViewModel); camera.Render = Color.FromArgb(0, 255, 255, 255); camera.Teleport(pos, new QAngle(90, 0, 0)); camera.DispatchSpawn(); }); cameras.AddOrUpdate(player.Index, (pawn.CameraServices!.ViewEntity.Raw, camera.Index), (k, v) => (pawn.CameraServices!.ViewEntity.Raw, camera.Index)); return camera.EntityHandle.Raw; } private static void BlockWeapon(CCSPlayerController player, bool block) { var pawn = player.PlayerPawn.Value; if (pawn == null || !pawn.IsValid) return; var weaponServices = pawn.WeaponServices; if (weaponServices == null) return; foreach (var weapon in weaponServices.MyWeapons) if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid) { weapon.Value.NextPrimaryAttackTick = block ? int.MaxValue : Server.TickCount; weapon.Value.NextSecondaryAttackTick = block ? int.MaxValue : Server.TickCount; Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick"); Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick"); } } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#d1f542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float distance = 1000f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public float Distance { get; set; } = distance; } } }