using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Entities.Constants; using CounterStrikeSharp.API.Modules.Utils; using src.utils; using System.Collections.Concurrent; namespace src.player.skills { public class Weightless : ISkill { private const Skills skillName = Skills.Weightless; private readonly static ConcurrentDictionary nades = []; private readonly static ConcurrentDictionary playersWithSkill = []; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { nades.Clear(); } public static void OnTick() { if (Server.TickCount % 10 != 0) return; foreach ((var index, _) in nades) { var nade = Utilities.GetEntityFromIndex((int)index); if (nade == null || !nade.IsValid) { nades.TryRemove(index, out _); continue; } if (nade.Bounces != 0) { nade.ActualGravityScale = 2; nade.DetonateTime = 0; Utilities.SetStateChanged(nade, "CBaseGrenade", "m_flDetonateTime"); nades.TryRemove(index, out _); } } } public static void OnEntitySpawned(CEntityInstance @event) { var name = @event.DesignerName; if (!name.EndsWith("_projectile")) return; var grenade = @event.As(); if (grenade == null || !grenade.IsValid) return; if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return; var pawn = grenade.OwnerEntity.Value.As(); if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return; var player = pawn.Controller.Value.As(); var playerInfo = PlayerManager.GetPlayerByIndex((PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index)); if (playerInfo?.Skill != skillName) return; Server.NextFrame(() => { if (grenade == null || !grenade.IsValid) return; grenade.ActualGravityScale = .0001f; Vector currentVelocity = new(grenade.AbsVelocity.X, grenade.AbsVelocity.Y, grenade.AbsVelocity.Z); float speed = currentVelocity.Length() * 2; Vector forward = SkillUtils.GetForwardVector(pawn.EyeAngles); Vector newVelocity = forward * speed; grenade.Teleport(null, null, newVelocity); nades.TryAdd(grenade.Index, 0); }); } public static void GrenadeThrown(EventGrenadeThrown @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Weapon; if (weapon != "hegrenade") return; var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index); if (playerInfo?.Skill != skillName) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) { playersWithSkill[player.Index] = grenadesLeft - 1; player!.GiveNamedItem($"weapon_{weapon}"); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft - 1); } } public static void WeaponEquip(EventItemEquip @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); var weapon = @event.Item; if (player == null || !player.IsValid) return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft); } public static void WeaponPickup(EventItemPickup @event) { var player = PlayerManager.GetPlayerEvent(@event.Userid); if (player == null || !player.IsValid) return; var weapon = @event.Item; if (string.IsNullOrEmpty(weapon) || weapon != "hegrenade") return; if (playersWithSkill.TryGetValue(player.Index, out int grenadesLeft) && grenadesLeft > 1) SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadesLeft); } public static void EnableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; int grenadeLimit = SkillsInfo.GetValue(skillName, "grenadeLimit"); playersWithSkill.TryAdd(player.Index, grenadeLimit); SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, grenadeLimit); } public static void DisableSkill(CCSPlayerController player) { if (player == null || !player.IsValid) return; playersWithSkill.TryRemove(player.Index, out _); SkillUtils.UpdateGrenadeCount(player, CsItem.HEGrenade, 1); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f6dc9", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, int grenadeLimit = 2) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity) { public int GrenadeLimit { get; set; } = grenadeLimit; } } }