using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class ChillOut : ISkill { private const Skills skillName = Skills.ChillOut; private static readonly float bombArmedTime = Config.GetValue(skillName, "bombArmedTime"); public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; if (!Instance.IsPlayerValid(player)) return HookResult.Continue; var anyChillOut = Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName); if (anyChillOut != null) { var bombEntities = Utilities.FindAllEntitiesByDesignerName("weapon_c4").ToList(); if (bombEntities.Count != 0) { var bomb = bombEntities.FirstOrDefault(); if (bomb != null) bomb.ArmedTime = Server.CurrentTime + bombArmedTime; } } return HookResult.Continue; }); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#343deb", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool needsTeammates = false, float bombArmedTime = 10f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { public float BombArmedTime { get; set; } = bombArmedTime; } } }