using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class OnlyHead : ISkill { private const Skills skillName = Skills.OnlyHead; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); Instance.RegisterEventHandler((@event, info) => { var attacker = @event.Attacker; var victim = @event.Userid; int damage = @event.DmgHealth; var hitgroup = (HitGroup_t)@event.Hitgroup; if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue; var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID); if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue; HitGroup_t[] disabledHitbox = [HitGroup_t.HITGROUP_LEFTARM, HitGroup_t.HITGROUP_RIGHTARM, HitGroup_t.HITGROUP_LEFTLEG, HitGroup_t.HITGROUP_RIGHTLEG]; if (hitgroup != HitGroup_t.HITGROUP_HEAD) RestoreHealth(victim!, damage); return HookResult.Stop; }); } private static void RestoreHealth(CCSPlayerController victim, float damage) { var playerPawn = victim.PlayerPawn.Value; if (playerPawn == null || !playerPawn.IsValid) return; var newHealth = playerPawn.Health + damage; if (newHealth > 100) newHealth = 100; playerPawn.Health = (int)newHealth; Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#3c47de", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { } } }