using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using jRandomSkills.src.player; using static jRandomSkills.jRandomSkills; namespace jRandomSkills { public class Saper : ISkill { private const Skills skillName = Skills.Saper; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, Config.GetValue(skillName, "color")); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; if (!Instance.IsPlayerValid(player)) return HookResult.Continue; var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill == skillName) { var bombEntities = Utilities.FindAllEntitiesByDesignerName("weapon_c4").ToList(); if (bombEntities.Count != 0) { var bomb = bombEntities.FirstOrDefault(); if (bomb != null) { bomb.BombPlacedAnimation = false; bomb.ArmedTime = 0.0f; } } } return HookResult.Continue; }); Instance.RegisterEventHandler((@event, info) => { var player = @event.Userid; if (Instance.IsPlayerValid(player)) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID); if (playerInfo?.Skill == skillName) { var plantedBomb = Utilities.FindAllEntitiesByDesignerName("planted_c4").FirstOrDefault(); if (plantedBomb != null) { Server.NextFrame(() => { plantedBomb.DefuseCountDown = 0; }); } } } return HookResult.Continue; }); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8A2BE2", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates) { } } }