using CounterStrikeSharp.API; using CounterStrikeSharp.API.Core; using CounterStrikeSharp.API.Modules.Utils; using static src.jRandomSkills; using src.utils; namespace src.player.skills { public class AreaReaper : ISkill { private const Skills skillName = Skills.AreaReaper; private static readonly string[] bombsiteA = ["A", "a"]; private static readonly string[] bombsiteB = ["B", "b"]; public static void LoadSkill() { SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue(skillName, "color")); } public static void NewRound() { foreach (var player in Utilities.GetPlayers()) SkillUtils.CloseMenu(player); Instance.AddTimer(0.1f, EnableBombsite); } public static void TypeSkill(CCSPlayerController player, string[] commands) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo?.Skill != skillName) return; if (playerInfo.SkillChance == 1) { player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_used_info")}"); return; } int site = bombsiteA.Contains(commands[0]) ? 0 : bombsiteB.Contains(commands[0]) ? 1 : -1; if (site == -1) { player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_incorrect_site")}"); return; } var bombTargets = Utilities.FindAllEntitiesByDesignerName("func_bomb_target").ToArray(); if (bombTargets.Length == 2) { bombTargets[site].AcceptInput("Disable"); playerInfo.SkillChance = 1; player.PrintToChat($" {ChatColors.Green}{player.GetTranslation("areareaper_site_disabled", (site == 0 ? 'A' : 'B'))}"); } else player.PrintToChat($" {ChatColors.Red}{player.GetTranslation("areareaper_no_site")}"); } public static void EnableSkill(CCSPlayerController player) { var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID); if (playerInfo == null) return; playerInfo.SkillChance = 0; SkillUtils.CreateMenu(player, [(player.GetTranslation("bombsite_a"), "a")], (player.GetTranslation("bombsite_b"), "b")); } public static void DisableSkill(CCSPlayerController player) { SkillUtils.CloseMenu(player); if (Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName) != null) return; EnableBombsite(); } private static void EnableBombsite() { var bombTargets = Utilities.FindAllEntitiesByDesignerName("func_bomb_target"); foreach (var bombTarget in bombTargets) bombTarget.AcceptInput("Enable"); } public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#edf5b5", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates) { } } }